Players die and go level 1 :(

Discussion in 'Support' started by oliverpadron86, May 16, 2018.

  1. oliverpadron86

    oliverpadron86 New Member

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    I already change this on login.lua
    local loss = getConfigValue('deathLostPercent')
    if(loss ~= nil) then
    doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
    doPlayerSetLossPercent(cid, PLAYERLOSS_LEVEL, 0)
    doPlayerSetLossPercent(cid, PLAYERLOSS_SKILLS, 0)
    doPlayerSetLossPercent(cid, PLAYERLOSS_MAGIC, 0)
    doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 0)
    doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 0)
    all players die and go level 1 q.q help pls
     
  2. tjafs

    tjafs RetroTibia.online RookGaard RPG 7.7

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    tfs version?
     
  3. CipsoftStinks

    CipsoftStinks www.relicaria.com

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    check this out bro
    Lua - Level Bug ( Emergency )
    Characters Reset to Lvl 1 with death by some monsters
     
  4. oliverpadron86

    oliverpadron86 New Member

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    Cryingdamson Server 0.3.6 8.60
     
  5. Accident Budex

    Accident Budex Thats Not Me Premium User

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    That's probably bless problem
     
  6. adric21

    adric21 Member

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    MYsql or sqlite maybe only need run a coomand in Xamp or uniforserv
     
  7. oliverpadron86

    oliverpadron86 New Member

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    How i can fix that?
     
  8. miszczbobek

    miszczbobek Rakkedo Game

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    Config.lua set blessing configuration to 0. And in config.lua set loss percent to 0.
     
  9. oliverpadron86

    oliverpadron86 New Member

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    -- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    blessingOnlyPremium = false
    blessingReductionBase = 30
    blessingReductionDecreament = 5
    eachBlessReduction = 8
    I GOT THIS..
     

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