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Anyone has Tibia 5.0 sprites or even 4.0

popoverde

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Can someone upload them, i know there was a project named stonenghe that had those sprites on.

I dont have access to my computer, so cant download a big rar.

Well thanks
 
Yeah ive heard of that tool, im on phone with a 32kb internet speed. Can someone extract the sprites from 3.0 4.0 , 5.0 and upload them here? Would be very helpful thanks
 
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@popoverde I've extracted the SPR/PIC from 4.0 and 5.0.
Sadly I couldn't extract the sprites 3.0 because I kept running into an error with the program suggested (IndexOutOfRangeException from i > 1023 at line 72, @Jo3Bingham you might wanna look into that). I did get what was in the .PIC tho.

I've attached the original files to this post, and I've also converted them to PNG and uploaded to my webhost (temporarily) in case there's any one in particular you want for some graphics project or something. If you want me to post the PNG ones as zip files as well, just ask me and I'll do that.

Index of /tibiaold (http://rexxar.net/tibiaold/)

Good luck.
 

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@popoverde I've extracted the SPR/PIC from 4.0 and 5.0.
Sadly I couldn't extract the sprites 3.0 because I kept running into an error with the program suggested (IndexOutOfRangeException from i > 1023 at line 72, @Jo3Bingham you might wanna look into that). I did get what was in the .PIC tho.

I've attached the original files to this post, and I've also converted them to PNG and uploaded to my webhost (temporarily) in case there's any one in particular you want for some graphics project or something. If you want me to post the PNG ones as zip files as well, just ask me and I'll do that.

Index of /tibiaold (http://rexxar.net/tibiaold/)

Good luck.
Thank you so much. Im pretty sure im not the only one that wants to take a look or even use those beautiful pixelated sprites
 
Sadly I couldn't extract the sprites 3.0 because I kept running into an error with the program suggested (IndexOutOfRangeException from i > 1023 at line 72, @Jo3Bingham you might wanna look into that).
I believe I only ever tested my code with the 6.0 files. Thanks for linking to the 3.0 files, I'll take some time out to see what the problem is and update the code.
 
Me and my brother are developing a new 2D hardcore/rpg sandbox mmorpg with lots of freedom and player interaction. And by sandbox i mean truly sandbox, dynamic world, destruction, where player actions affect others, etc.

Just some examples:

Default tibia rope; You use it and thats all.

Our Rope; Player actually climb the rope and it takes few seconds, meanwhile another player can cut it and you will fall and take damage. Why? Because in a sandbox you should be able to do anything
It can also break if you carrying lot of weight.
Players can build towns, add citizens (players) grow and increase city level, election system with votes to decide whos the city major,taxes,declare war to other player citys. Siege, build walls, destroy them. Etc.

True socketing system, diablo 2 like. Remember the rune words? Where the gem order matters. Not like these "imbuing" system that you can see on many ots.
House renting, huge castles. Farmable crops. Cooking, dynamic mining, Roles such as "vagabond," "king assasin", each role has different game mechanics and bonuses.
And this is not even the 1% of what we have, its time to bring something new and ambitious

All these system are already done and tested, Need adapt most of them to give it all a tibiaish feeling
. Currently We are mapping and importing every sprite to the client. Using custom engine in C#
 
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