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What makes an OTS good nowadays?

But if you want some "Perspective" on what I think, IMO is a good server. I would probably say;

@Sir Knighter with
Archlight - Landing Page (https://archlightonline.com/)

Is a great example of a well developed server. (I don't play anymore) but I have friends playing OTS, and I always recommend this server for them, because it's a server that deserve all the attention it can get.

Pros;
- Good map/mapping.
- Insane amount of stuff to do.
- Good playerbase.
- Active Staff Members
- Loads of Dungeons/Events.
- Great PVP.
- Very frequent updates.
- Website is gorgeous.
- Has some of my mapping in it ( ;) )
- Has a really active WIKI.

Cons;
- The Exp is way to high for my taste.

I'll check it out and see what it's all about :)
Though from the little I've seen, it's a little too flashy and big for me. My love for small indie-OTS prevails, but still impressive!
 
To me what makes good ots is original ideas what i mean is not that same medieval stuff like everyone makes, why no one is making something that is trending globaly like maybe "Anime"? There is like only 10-20 servers that are unique(anime) style and pretty much all of them holds like 200-600 players while you could spend years making medieval stuff and get only 20 players. So you got my idea, but if we talk about stuff that every server should have is
  • Nice sprites
  • Big, nice map that tells story
  • Nice website, logo (first look will tell a lot about your server)
  • Low rate
  • Good pvp balance
  • Hard economy
  • A lot of quest/ani
  • Saga system
  • Pay only for cosmetics and give ability to achieve best items with hard grind
  • Only English type server no br,pl shit only
  • Allow to bot (i dont see anything wrong allowing to bot since its 2019 no one have time to play 24/7 with hands, so what i mean you can ban people if you catch them full afk)
  • Active Admin base
I think thats it.
 
You can always create a server and expect to have 20 players, you will belive its good because you created it and you put all your effort on it, but for me 20 players is bullshit, what can you do with 20 players? this is not a play-alone game, it is Tibia. And also 50 players is bad, my first server was a devland map, like 10 mb map and 70 players on it, that was fun.

Yeah I'm a little bad with numbers, 20 might be too low indeed. 70+ sounds about right!
 
To me what makes good ots is original ideas what i mean is not that same medieval stuff like everyone makes, why no one is making something that is trending globaly like maybe "Anime"? There is like only 10-20 servers that are unique(anime) style and pretty much all of them holds like 200-600 players while you could spend years making medieval stuff and get only 20 players. So you got my idea, but if we talk about stuff that every server should have is
  • Nice sprites
  • Big, nice map that tells story
  • Nice website, logo (first look will tell a lot about your server)
  • Low rate
  • Good pvp balance
  • Hard economy
  • A lot of quest/ani
  • Saga system
  • Pay only for cosmetics and give ability to achieve best items with hard grind
  • Only English type server no br,pl shit only
  • Allow to bot (i dont see anything wrong allowing to bot since its 2019 no one have time to play 24/7 with hands, so what i mean you can ban people if you catch them full afk)
  • Active Admin base
I think thats it.

Ah, this helps a lot. I almost released a server which also had a medieval theme to it lol... I should've seen the danger of that cliché. But you say nice sprites? It's popular to do completely custom sprites and items and such? Would there be too much hate around creating an OTS which had pretty much all the real Tibia content, but with a different take on the story? Like a small map with its own story, but the same "idea" as Tibia with not too much changed (at least not seen directly with the naked eye).
 
Ah, this helps a lot. I almost released a server which also had a medieval theme to it lol... I should've seen the danger of that cliché. But you say nice sprites? It's popular to do completely custom sprites and items and such? Would there be too much hate around creating an OTS which had pretty much all the real Tibia content, but with a different take on the story? Like a small map with its own story, but the same "idea" as Tibia with not too much changed (at least not seen directly with the naked eye).
Its not like its popular it just helps to get more players because people are like dogs they want to try to taste something new, one of them is me i played on one server long time ago just because it had custome sprites, so basically it will help to attract more people, then it depends on you how well you can keep people interested. I dont think you would get hate just because it contains real tibia content i just find it boring, since you have source all data why dont you make something different? I think tibia content is boring im pretty sure there like ~100 servers that are coming with same idea like you. But ofc you can create your own story about your server like movie Lord of the Rings or like anime "Gate" you could make really good server with all those ideas that you can take from anime or movie because it would give meaning to everything. If server is only about exp, pvp there is no point to play it there is like already 100servers like this. While you could make it both, Pvp+Exp+Story key to insane server (Exp to get stronger to be able to keep up with server story(saga), pvp to spend time with friends, story to reward people for playing/exploring)
So conclusion sprites can help but overall it depends how well your server is "organized"
 
But if you want some "Perspective" on what I think, IMO is a good server. I would probably say;

@Sir Knighter with
Archlight - Landing Page (https://archlightonline.com/)

Is a great example of a well developed server. (I don't play anymore) but I have friends playing OTS, and I always recommend this server for them, because it's a server that deserve all the attention it can get.

Pros;
- Good map/mapping.
- Insane amount of stuff to do.
- Good playerbase.
- Active Staff Members
- Loads of Dungeons/Events.
- Great PVP.
- Very frequent updates.
- Website is gorgeous.
- Has some of my mapping in it ( ;) )
- Has a really active WIKI.

Cons;
- The Exp is way to high for my taste.
:) Very flattering coming from a Legend like you.

Thanks Neon
 
I never really really played OT after 8.6 but i know the difference from now and then.
Myself i prefer a smaller map with online-limit. If the online limit goes full and people starts to wait in queue to get in, it feels more exlusive.
Also, if the OT say custom in the title, i expect custom items/monsters etc and if it says like real map i want the real thing, but a Little easier.

also. Watch thread! cheers
 
I never really really played OT after 8.6 but i know the difference from now and then.
Myself i prefer a smaller map with online-limit. If the online limit goes full and people starts to wait in queue to get in, it feels more exlusive.
Also, if the OT say custom in the title, i expect custom items/monsters etc and if it says like real map i want the real thing, but a Little easier.

also. Watch thread! cheers

I guess this is important to differentiate then. I always assumed "custom" simply meant a custom map and not items, spells, etc. I suppose making a hybrid where the map is custom and has its own story but with classic Tibia rules is a little boring then. I've taken lots of notes on the direction my server should be going in - this will definitely be added into the process.
 
allow bots + spoof until you get enough player base :D, jk, but all what matters is numbers anyway :D

Quality (a.k.a. perfection) it depends too much on your target, i.e. br servers have always people and they donate a lot if they like the server, they are not a hard target like EU or NA because they don't care about details like detailed mapping or smth like that. However no matter which is your target the main thing is the fast playing, players who donate nowadays are not like some years ago who could waste 12-14 hrs on pc, now they have work, family, etc. So you need to make the things easier to them

I have a server with a friend and a bad month for us is like 500~600 usd, and we waste only ~120 monthly on it. What do we have?
  • A server 8.6 totally focused on PvP, aol price 1k, there is not blessing, death penalty is too high
  • Stages from 64x to 2x
  • A small RPG map with some hunts, which makes harder to level up and they are constantly fighting for a spawn
  • Events are done on weekend in comfortable hours
  • Every X months we do a reset, when is requested by players
With those small things we have 1.5 years online with 50~70 players
 
allow bots + spoof until you get enough player base :D, jk, but all what matters is numbers anyway :D

Quality (a.k.a. perfection) it depends too much on your target, i.e. br servers have always people and they donate a lot if they like the server, they are not a hard target like EU or NA because they don't care about details like detailed mapping or smth like that. However no matter which is your target the main thing is the fast playing, players who donate nowadays are not like some years ago who could waste 12-14 hrs on pc, now they have work, family, etc. So you need to make the things easier to them

I have a server with a friend and a bad month for us is like 500~600 usd, and we waste only ~120 monthly on it. What do we have?
  • A server 8.6 totally focused on PvP, aol price 1k, there is not blessing, death penalty is too high
  • Stages from 64x to 2x
  • A small RPG map with some hunts, which makes harder to level up and they are constantly fighting for a spawn
  • Events are done on weekend in comfortable hours
  • Every X months we do a reset, when is requested by players
With those small things we have 1.5 years online with 50~70 players

Interesting information.

Questions:

- Did you create your own map, or use somebody elses? I'm planning on mapping myself but I don't know if that's insane or not.
- What are the typical preferences for a Tibia version in your opinion? Why 8.6 in your case?
- What does a "reset" entail?
 
Did you create your own map, or use somebody elses? I'm planning on mapping myself but I don't know if that's insane or not.
We started copy/pasting maps, then some players shared some maps with us and we were adding them
What are the typical preferences for a Tibia version in your opinion? Why 8.6 in your case?
idk, we liked to focus on that version xD. I have seen that many people is trying to focus on old servers but they requires alot of investment imo because you need to get a decent antibot client and that is not easy to get, etc. Others players prefers to try to get more recents versions like 10~11 with RL map and of course, have all those features up to date requires a lot of investment too.
Also there are others who prefers to do their things at their own way, a good example is the server Evolunia 10.98, which is a custom server with lot of systems and actually is funny, they reached over 800 players only on its beta o_O

Imo it depends too much in what version you like to focus, be sure you know too much about that version first. Also when i talk about investment i don't mean only money investment, i mean time investment too
What does a "reset" entail?
make all players level 8 and remove all storages and items
 
original content + non pay2win + many players is what makes a good server i think
only online server like this is medivia i think
maybe evolunia but its tp server that allows bots and dont have many players anymore
archlight maybe good example too but its also tp server and has p2w elements but it does get lots of updates + has many players
but for example, you kinda need to make your server pay2win to achieve such a thing. because creating servers takes huge amount of time, you need to pay for alot of ads to get players unless you do shady ways, and don't just copy and paste scripts and map into your server. that's what most ots do these days and thats just boring
 
Wait, what? Why would people want this? Why not just create a new character?
Why? There is a lot of reasons for admins is chance to get some money. For players its fresh start. For admins its chance to make big update. Players can make new goals to achieve and etc
 
A lot has been mentioned here but a key element toward success is balance. This includes everything from the rates to the economy. "Resets" are common because servers are not balanced, not entirely.

Tibia is a low-rate game, period. When you alter a single rate (e.g. x2 loot rate), you have not only changed how easy loot is acquired, but you also have altered the gameplay of the entire game-world. Faster loot generates more gold & equipment. More gold and better equipment results in a stronger character, ultimately resulting in quicker advancements. If you change one thing, you change everything.

That is my opinion. I'm sure some will disagree. This is what I feel to be a key element toward a successful game. It shouldn't matter if there's a level 300 when you begin because of balance. I've seen players in Tibia gain 620~ levels in half the time it took a level 400 to reach his level because of many factors.

Edit: Resets are common because of imbalance in quests, hunting, tasking, etc. Resets are not necessary. Players complete these tasks and quests far earlier than they should because they were created for "x1 rates" and balancing.
 
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Hey all,
So my question to you is: What, in your most humble opinion, makes a good OTS nowadays? What would you say constitutes a well-made OTS, versus a bad one? What are some common "traps" that you would tell people like me to stay wary of?
AF

To me, played since 2004, I avoid the following:
- Real Map & Monsters - Only because I played too much of this type, I want something new. Unless minecraft system? hmm..
- Task System to get ahead - Feels like Homework to me, I don't like homework
- Armor formula/normal eq - I remember someone explaining: Armor don't matter, because there is a chance of your armor not blocking monster attacks.
- Too many systems - ie. Runescape-ish style (or wakfu). So much homework to do(Math, science, art!). Also, no time to waste, HURRY!!!!!
- PVP punishment - PVM-People fear of some guild/player. No! Let PVM players enjoy!
- Making quests TOO HARD where you need 20+ players with good eq/lvl. What if no body wants to go and help? (ie Evolunia, sry :p)
- Level 999(fast-killer/fun) is more important than lv10(bored/lonely) - No! Make it fun for both! (impossible with rpg :p, np! lol)
- Level door req. - Depends how it's used, but I wish this to be gone forever.
- Minor: Until now, I can't figure out why paralyze works for only pvp but not high-level pvm but that's a different issue altogether.
- Skill point system - Too much punishment, unless you can reset "somehow".

Tibia was simple before. It was nice, when you're new that is (to mmorpgs).

Somethings maybe are impossible to make it more fun for everyone, but I think there should be a balance somehow.

Where not everything is homework that is too long/hard. And where you're not forced to do something to get ahead. To avoid this, people who love fishing, can level up and earn money from selling fish. Or even digging in sand (ie Ankrahmun) can level up and earn money from selling treasure. And you're on the same path as someone who is leveling up on Gaz'Haragoth where the rate of HP/exp ratio is worth it. Everyone has path which leads to fun+success at the same time imo.

----
For me, to spice things up, I want a server with randomness (class, gear, monsters, land/water(ie minecraft?), loot, treasure chests). This is where wiki isn't needed because anything unexpectedly can change. From monster resistance to which monster drops what.
"Huh? I thought dwarves didn't exist in PoH. And they didn't drop knight armor!" (something like that).
 
everyone says too much but all I see in these answers are just projections of ones own desire of a good OT.
The TL;DR answer would be: entertainment.
How the hell you are going to create that to every different kind of player in your server is up to you. Many servers blow and the players create this automatically without any necessity of intervention from outside, but for the mortals you have to create content that will constantly shows a new objective to the player. Otherwise they will quit.
 
everyone says too much but all I see in these answers are just projections of ones own desire of a good OT.
The TL;DR answer would be: entertainment.
How the hell you are going to create that to every different kind of player in your server is up to you. Many servers blow and the players create this automatically without any necessity of intervention from outside, but for the mortals you have to create content that will constantly shows a new objective to the player. Otherwise they will quit.

It's true that you can't cater all ages. Perhaps having 2-3 servers to target different age groups/entertainment styles.
 
Currently developing my own OTS, and the only thing I have in mind is "Would I log in to this every day?". How do I create enough content for players, which creates a sense of demand to log in? Therefor, I develop a serverthe way I would want to play it. I love RPG, stimulating my brain, and tasks/raids that is not easy to complete. I mean, if I just log in to do easy task everyday, maybe even the same task every day, this could be fun for a week. Then I'd get sick of it. My goal is to develop a server myself would be willing to play for at least a year, and after a year, do I quit? No, I set new goals.
 
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