- Joined
- Apr 1, 2012
- Messages
- 1,249
- Solutions
- 71
- Reaction score
- 628
- Location
- Hell
- GitHub
- idontreallywolf
As most of you know in TFS 0.4 in order to organize the talkactions you can organize them using
But in TFS 1.3 there doesn't seem to be such thing. I thought that maybe they didnt bother adding the attribute in talkactions.xml but GM has SAME ACCESS ass GOD in groups.xml
All I saw was the following code repeated in about 80% of the talkaction scripts
... which is kinda annoying when you have to do it everytime you create a script instead of jsut adding a damn attribute in the talkactions.xml

EDIT : IS THERE ARE WAY TO ORGANIZE TALKACTIONS IN 1.3 SIMILAR TO 0.4 ?
access=""
attribute. For example god has access 5, cm has access 4, gm has 3.. and so on.But in TFS 1.3 there doesn't seem to be such thing. I thought that maybe they didnt bother adding the attribute in talkactions.xml but GM has SAME ACCESS ass GOD in groups.xml
All I saw was the following code repeated in about 80% of the talkaction scripts
LUA:
if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end
... which is kinda annoying when you have to do it everytime you create a script instead of jsut adding a damn attribute in the talkactions.xml

EDIT : IS THERE ARE WAY TO ORGANIZE TALKACTIONS IN 1.3 SIMILAR TO 0.4 ?
Last edited: