As most of you know in TFS 0.4 in order to organize the talkactions you can organize them using
But in TFS 1.3 there doesn't seem to be such thing. I thought that maybe they didnt bother adding the attribute in talkactions.xml but GM has SAME ACCESS ass GOD in groups.xml
All I saw was the following code repeated in about 80% of the talkaction scripts
... which is kinda annoying when you have to do it everytime you create a script instead of jsut adding a damn attribute in the talkactions.xml

EDIT : IS THERE ARE WAY TO ORGANIZE TALKACTIONS IN 1.3 SIMILAR TO 0.4 ?
access="" attribute. For example god has access 5, cm has access 4, gm has 3.. and so on.But in TFS 1.3 there doesn't seem to be such thing. I thought that maybe they didnt bother adding the attribute in talkactions.xml but GM has SAME ACCESS ass GOD in groups.xml
All I saw was the following code repeated in about 80% of the talkaction scripts
LUA:
if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end
... which is kinda annoying when you have to do it everytime you create a script instead of jsut adding a damn attribute in the talkactions.xml

EDIT : IS THERE ARE WAY TO ORGANIZE TALKACTIONS IN 1.3 SIMILAR TO 0.4 ?
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