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[USA] [7.4 / Custom] Realesta - Arcanis [October 27th at 20:00 CEST] A New World!

Server Website/AAC
https://realesta74.net
Server Address
Realesta74.net
Server Port
7175
Client Protocol
7.4
"try" so it will be the same like before, again u will let ppl bot with full scripted rift?

I expect there will be somebody with some knowledge who will work around it and bypass with some dirty tricks, so I can't guarantee that it will work 100% but I won't stop improving it. I know you want perfection but misstakes happen even in the biggest companies.

Even Marcus was able to do it at mastercores, atleast he was doing something against botters.

As from what I saw, his systems was banishing for nothing, we cannot allow this situation.

Longterm with 3 mcs? May i ask what you exactly learned from neveresta? 🤣

For example to make hard rules for botters, gamblers and power abusers or rewrite spawn system, I can exchange without end.

btw. Why can't u fix the push possibility while moving past 1 year?

I need better explanation for this.
 
Last edited:
@ruth
U're able to push a guy even if ur character is still in movement.

The most important question:
Did u fix the respawn time of the monsters? Or people still will be able to hunt just one side of the tomb with full respawn? Clearing one room, going to 2nd ,3rd then the 1st room is already spawned XD

Same with vamp bridges etc, the spawn that got ~20 vamp bridges u could handle with 2 ppl with FULL spawn all the time

People should fight for the spawns, not spliting them for 4 ppl at penisula -2. That should be spawn just for 1 guy, max 2 if u split south and -1. At peni ppl were able to hunt even in 8ppl XDDD
 
medivia is longterm 7.4 server with possibility to have more than 3 mcs
Ofc its always possible and you can always try. But its not legal there unlike here. Beside the new graphics etc there is a reason the online numbers dropped on medivia, cause of the massive bans etc against mcers. So what you say now has nothing to do with the situation here on neveresta
 
Open high rate , servers low exp rate no have sense.

After all, this is torment, there is no pleasure from such a game, such servers are only suitable for geeks who trade characters and runes at online auctions.

In addition, there is no way to stop an unlimited number of mc, because today everyone has free access to virtual disks that work as separate devices and cannot be traced in any way.

I thought it would be the first pleasant server at long time, but as I saw these low rates and loot x 1.5 I thank you for such attractions : where need waste 15h to create runes and next waste all this runes in 15 min hunt and 0 profit to next hunt.

It's a next edition, copy paste without any changes, only with a different name.

How have sense server where some people use 40 mc and have unlimited runes when other who play one character after one hunt no have nothing profit , later this makers ahve 80 + lvls more than other and game no have any sense and server are empty quickly.

Better open high rate server with good loot rate and every players have the same chance in game because all have money to play no only people with big rune farms.

You must finally understand that people today have no qualms and will always cheat and you can't stop them, and when you create a server with 1.5 loot without any profits then people will do 40 + mc farms again there will be many farmers, but 0 people handle on trade because all will be auctioned on the internet auction as always.

Again 600 + online and where 200 are real players all other it's rune farmes and no one no sell runes at trade , becasue all sell it on auctions internet for rich swedich players rpg.

Each server with a low rate looks like this, there is a lot online characters , but nobody trades at trade, because everyone sells runes at an online auction and uses the others for themselves.

Because there are no profits on a server with 1.5 loot and on low and medium levels never there is no profit, there is always a greater waste of runes than the value of items obtained from monsters.

In order for the server to be pleasant and it was possible to play nicely, you need to create a good monster loot so that everyone has good profits and you don't have to create any farm runes, even trade on trade would look better because people would have money and items what they can to trade.


tampon back at it again xd
 
The most important question:
Did u fix the respawn time of the monsters? Or people still will be able to hunt just one side of the tomb with full respawn? Clearing one room, going to 2nd ,3rd then the 1st room is already spawned XD

Same with vamp bridges etc, the spawn that got ~20 vamp bridges u could handle with 2 ppl with FULL spawn all the time

People should fight for the spawns, not spliting them for 4 ppl at penisula -2. That should be spawn just for 1 guy, max 2 if u split south and -1. At peni ppl were able to hunt even in 8ppl XDDD

I was testing the spawn time and I can say that right now its good ;)
(birdges &penisula & dls blue djinn&witches&horsemans)
 
The most important question:
Did u fix the respawn time of the monsters? Or people still will be able to hunt just one side of the tomb with full respawn? Clearing one room, going to 2nd ,3rd then the 1st room is already spawned XD

Yes I do, also the spawn time is now added to config and can be changed anytime, I'll take a look on the push now.

If someone want to login the server and test it, leave me pm.
 
OMG u guys rly want to spend your time for runemaking, buying bots, refilling blanks.

We should find a solutions and let ppl play only one character.
For me, mana regen and amount of charges in runes should grow with your character.
10lvl ms 1x charges and 1x regen
30lvl ms 1x charges and 2x regen
80 lvl 2x charges and 3x regen
110 lvl 2x charges 4x regen
Something like this.

You can add a quests where reward is faster regen or something.

Again ppl will cry because 80% od players online are runemakers...
 
On last 3 editions was low rate.

I hope on this edition will be high rate !

I suggest on Redemption:

Experience stage]:
1. Stage : Level 1 to 8 : 15x
2. Stage : Level 9 to 20 : 10x
3. Stage : Level 21 to 30 : 9x
4. Stage : Level 31 to 40 : 8x
5. Stage : Level 41 to 50 : 7x
6. Stage : Level 51 to 60 : 6x
7. Stage : Level 61 to 70 : 5x
8. Stage : Level 71 to 80 : 4.5x
9. Stage : Level 81 to 90 : 4x
10. Stage : Level 91 to 100 : 3.5x
11. Stage : Level 101 to 110 : 3.4x
12. Stage : Level 111 to 120 : 3.3x
13. Stage : Level 121 to 130 : 3.2x
14. Stage : Level 131 to 140 : 3.1x
15. Stage : Level 141 to 999 : 3x


[Game Configuration]:
-Loot rate: 3x
-Magic rate: 6x
-Skill rate: 9x
-Spawn rate: 2x
-PvP-Enforced rate: 2x

-Promotion Cost: 20k
-Amulet Of Loss Cost: 50k
-Blessings: 10k each

[Battle Configuration]:
-Frags to Red Skull: 6
-Frags to Ban: 12
-Frag duration: 6h
-Unjustified player killing ban time: 2 days.
-Final ban time: 7 days.
-Red skull disappear when all frags gone.

[Regeneration rates]:
Sorcerer: 6 HP / 8 seconds, 6 MP / 3 seconds
Druid: 6 HP / 8 seconds, 6 MP / 3 seconds
Paladin: 6 HP / 5 seconds, 6 MP / 6 seconds
Knight: 6 HP / 4 seconds, 6 MP / 8 seconds

[Promotion]:
Master Sorcerer: 6 HP / 6 seconds, 6 MP / 2 seconds
Elder Druid: 6 HP / 6 seconds, 6 MP / 2 seconds
Royal Paladin: 6 HP / 4 seconds, 6 MP / 4 seconds
Elite Knight: 6 HP / 3 seconds, 6 MP / 6 seconds

If you like this stages, like this post, maybe GM change mind :)
 
Mid low rate is fine. A to much high rate will kill the server. Would be fun to war on 80
Levels by the way
 
Just do your best to prefend botters/farms ruth. More then that you cant do. But last edition it didn't feel you tried ya best. Just stop those huge farms etc. In long term they do more harm then good to a server.
 

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