diegozenho
Member
- Joined
- Feb 26, 2011
- Messages
- 29
- Solutions
- 1
- Reaction score
- 7
Hello, I can not speak English, so I will use the google translator, I have a boring problem, I will try to explain, almost all my scripts are randomly bugging the value of storage, example task, out of nowhere a random player bugs the value of storage of him, I'll look in the database, and turned string, "# @ ¨% $!" Until then I thought it was the task scripts, but I realized that several scripts happen that, spells too, those that use storage, "example reflect, value 0 off, 1 on, I'll see in dabase turned string too, so randomly 10 scripts my, in random players turn string and bug, someone has gone through this, could this be database, or source? or even a function, in libs? I'm using a gambiarra
You can disguise a bit, like when buga he already makes it back to normal, but there are some scripts that complicate using it, example task, the guy killed 400 monsters, back to 0, but better than bugar all, Thanks and Success!
Code:
local function filtrateString (str)
if type (str) ~ = "string" then
return false
end
You can disguise a bit, like when buga he already makes it back to normal, but there are some scripts that complicate using it, example task, the guy killed 400 monsters, back to 0, but better than bugar all, Thanks and Success!