I have compiled my tfs at this way otland/forgottenserver (https://github.com/otland/forgottenserver/wiki/Compiling-on-Windows-%28vcpkg%29) after running it it gives the following crashes
1: Compiling - TFS 1.3 Crash right after compiling master branch (https://otland.net/threads/tfs-1-3-crash-right-after-compiling-master-branch.264146/)
2: TFS 1.X+ - TFS 1.3 ENGINE CRASHING (https://otland.net/threads/tfs-1-3-engine-crashing.263743/)
3: my crash
compiler log
Also made sure to copy the current dlls file from vcpkg on this path
but somehow it's being pointless i don't know what exactly the problem causes that crash.
1: Compiling - TFS 1.3 Crash right after compiling master branch (https://otland.net/threads/tfs-1-3-crash-right-after-compiling-master-branch.264146/)
2: TFS 1.X+ - TFS 1.3 ENGINE CRASHING (https://otland.net/threads/tfs-1-3-engine-crashing.263743/)
3: my crash
compiler log
Code:
1>------ Rebuild All started: Project: theforgottenserver, Configuration: Release x64 ------
1>otpch.cpp
1>actions.cpp
1>ban.cpp
1>baseevents.cpp
1>bed.cpp
1>chat.cpp
1>combat.cpp
1>condition.cpp
1>configmanager.cpp
1>connection.cpp
1>container.cpp
1>creature.cpp
1>creatureevent.cpp
1>cylinder.cpp
1>database.cpp
1>databasemanager.cpp
1>databasetasks.cpp
1>depotchest.cpp
1>depotlocker.cpp
1>events.cpp
1>fileloader.cpp
1>game.cpp
1>globalevent.cpp
1>groups.cpp
1>guild.cpp
1>house.cpp
1>housetile.cpp
1>inbox.cpp
1>ioguild.cpp
1>iologindata.cpp
1>iomap.cpp
1>iomapserialize.cpp
1>iomarket.cpp
1>item.cpp
1>items.cpp
1>luascript.cpp
1>mailbox.cpp
1>map.cpp
1>monster.cpp
1>monsters.cpp
1>mounts.cpp
1>movement.cpp
1>networkmessage.cpp
1>npc.cpp
1>otserv.cpp
1>outfit.cpp
1>outputmessage.cpp
1>party.cpp
1>player.cpp
1>position.cpp
1>protocol.cpp
1>protocolgame.cpp
1>protocollogin.cpp
1>protocolold.cpp
1>quests.cpp
1>raids.cpp
1>rsa.cpp
1>scheduler.cpp
1>script.cpp
1>scriptmanager.cpp
1>server.cpp
1>signals.cpp
1>spawn.cpp
1>spells.cpp
1>protocolstatus.cpp
1>talkaction.cpp
1>tasks.cpp
1>teleport.cpp
1>thing.cpp
1>tile.cpp
1>tools.cpp
1>trashholder.cpp
1>vocation.cpp
1>waitlist.cpp
1>weapons.cpp
1>wildcardtree.cpp
1>xtea.cpp
1>Generating code
1>Finished generating code
1>theforgottenserver.vcxproj -> C:\Users\****\Desktop\forgottenserver-master\vc14\x64\Release\theforgottenserver-x64.exe
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
Code:
forgottenserver-master\vc14\x64\Release