local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler
nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler
nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler
nCreatureSay(cid, type, msg) end
function onThink() npcHandler
nThink() end
local voices = { {text = 'Oh, this misery...'} }
npcHandler:addModule(VoiceModule:new(voices))
npcHandler:setMessage(MESSAGE_GREET, "Welcome to my humble home!")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye.")
npcHandler:addModule(FocusModule:new())