OMG how did you... Anyway thx for help !!!hmm?
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Fixed monsters paralyzing themselves · Pull Request #3127 · otland/forgottenserver
fixes #3070 fix by @joseluis2g tested by megithub.com
Post automatically merged:
hmm?
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Fixed monsters paralyzing themselves · Pull Request #3127 · otland/forgottenserver
fixes #3070 fix by @joseluis2g tested by megithub.com
Hello again. Unfortunately, this solution did not help. This attack is called speed in the monster files. Maybe that's the reason it still doesn't work.
LUA:
<attacks>
<attack name="melee" interval="2000" min="0" max="-270" />
<attack name="speed" interval="2000" chance="25" range="7" radius="4" target="1" speedchange="-700" duration="15000">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="greenbubble" />
</attack>
<attack name="ice" interval="2000" chance="10" length="8" spread="3" min="-100" max="-250">
<attribute key="areaEffect" value="bluebubble" />
</attack>
<attack name="ice" interval="2000" chance="10" target="1" min="-80" max="-155">
<attribute key="shootEffect" value="smallice" />
</attack>
<attack name="earth" interval="2000" chance="10" length="8" spread="3" min="-66" max="-320">
<attribute key="areaEffect" value="carniphila" />
</attack>
</attacks>
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