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Everdale - Development Thread

Pox

Advanced OT User
Joined
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Introduction
Everdale is a custom OT based on protocol 10.98 and TFS1.3 but its been reworked to basically be its own engine by now.
The client is based on Otclient1.0 (can be found here).
This is the second version of Everdale, we were public little over a year ago and went offline due to low content output and other real-life things taking priority.
But the playerbase that we had enjoyed the server and the features, that have only been improved and optimized since.
Everdale is using 7 custom vocation that has their own playstyle. They will be described below.

Vocations

  • Assassin
Is a melee class with the speciallity to deal extra damage if standing behind targets.
They are not only using mana for casting spells but also throwing weapons(stars,knives) for some of its spells.
Assassins utilizes stealth and are able to cast invisibility and create shadow clones to distract its enemies.
They are only able to use one-handed weapons, as one do to a bit more melee damage or dual-wield for faster attackspeed but lower damage output.
Doing mid damage both AoE and single-target.
  • Priest
Is a range magical class that is focused on healing and dealing holy damage.
A priest is almost a must have in a teamhunt.
Doing lowest damage of all classes, both in AoE and single-target but very high healing.
  • Summoner
Is a range magical class that is able to summon a long range of different monsters.
Summoners have three different type of summons - Support, Attack and Special.
The limit of summons is both set on total summons and per type. 2x Support, 2x Attack, 1x Special but a total of 3 summons
Summons scale with the summoners level and magic level.
Damage output is highly based on the setup of summons. High attack or high defence.
  • Wizard
Is a range magical class that is focused on fire, energy and ice elements.
The main focus is on AoE damage.
Doing low single-target but high AoE damage.
  • Templar
Is a melee class that is mainly focused on blocking and damage-over-time(DoT) and reflecting damage.
A templar is a great match with a priest in a teamhunt.
They are able to take monsters focus of other teammembers.
A lot of damage output is based on reflecting damage and bashing its targets with its shield.
Low AoE but mid single-target damage.
  • Ranger
Is a range physical class that has highest mobility of all classes with highest base movement- and attackspeed.
Very high single-target damage with fair AoE ability.
Main focus is on buffing its ability to do damage, buffing attackspeed, critchance and the likes for a short duration while hunting.
  • Berserker
Is a melee class that is very different from the rest. Main focus is on physical AoE.
They do not use mana at all but have recieved a completely new resource, Rage.
Rage can be max 100 and a Berserker only gain rage from hitting creatures.
When a berserker have enough rage they have to decied to use it either to heal themselfs or use it to deal damage.
High AoE but fair single-target.

Gameplay Decisions
We felt that the use of runes was ruining the feeling of making custom vocations that would feel unique and totally different from the normal vocations in Tibia.
So we made the decision to remove spellrunes, they have been reworked as material for crafting, more about it further down.
To make hunting different we have added levels to monsters, these levels does not only change health and experience of a monster but also alters the loot it both is capable of dropping and the dropchance of items. So higher levels equals better and/or more items.

Other Custom Features
We have introduced a range of custom features into the game. Such as:

  • Professions
    *Weaponscrafting - Ability to create weapons, one-handed, two-handed, wands and bows, yeah you name it.
    *Armorcrafting - Ability to create all kinds of armor, helmets, legs etc.
    *Alchemy - Ability to create health and mana potions and other resources that increase skills and the likes
    *Enchanting - Ability to add critchance, life leech, bonus health to equipment
    *Jewelcrafting - Ability to create amulets, rings and other trinkets
    Mining - Ability to mine veins scattered over the land
    Herbalism - Ability to collect flowers and herbs
    Skinning - Ability to skin creatures.

    * = Primary profession and only one will be usable per character.
  • Auto-Loot
  • Daily and Weekly quests
  • Reputation
    Gives more daily quests in a specific city
    Gives better prices, both sell and buy with NPCs
  • More to come...

The server is playable already, as a beta of sorts, can be found here Everdale (https://everdale.net/) and the server is located in Germany
 
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Hey, got a problem with connecting via the client. Connection failed appears (Error 10060)
edit: There are two different clients on site, after registration of account different client is linked.
 
Hey, got a problem with connecting via the client. Connection failed appears (Error 10060)
edit: There are two different clients on site, after registration of account different client is linked.

yeah my bad, forgot to change all the links..
That is sorted now and I see in the logs you have logged in!
 
Slowly working on a window for the crafting professions instead of using modalwindows as we currently do.

1619955050866.png
 
using small health potions as berserker crashing server same as clicking look on trade window to check stats of items before buying


missing better than starting weapon for berserker at shop its quite hard to break bear defence with starting weapon luckily skulled mobs got much lower defence/armor than their normal versions

cant close doors if theres blood on them


@edit
actually casting any healing ability/potiton crash server... i'll skip for now cant progress much as melee vocation with just food hp regen
 
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using small health potions as berserker crashing server same as clicking look on trade window to check stats of items before buying


missing better than starting weapon for berserker at shop its quite hard to break bear defence with starting weapon luckily skulled mobs got much lower defence/armor than their normal versions

cant close doors if theres blood on them


@edit
actually casting any healing ability/potiton crash server... i'll skip for now cant progress much as melee vocation with just food hp regen

Healing and look in shop has been fixed.


On another note, if anyone had a character in the previous version I can restore it if you PM me character name.
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Latest layout on taskwindow

1620127828676.png
 
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i cant play :S

Whats the issue?
The current client doesnt have the ip pre-entered, so you need to enter "everdale.net" if you forgot to do that.

I have uploaded new client that has it fixed and its pre-entered.
 
lvl1 rotworm task i lvl10 rotworm task is the same
dead monster bodies that cannot be moved are treated like non existing item, so you cant drag them
no gathering in skills tab
right lcicking is lagging
horse quest doesnt work
reputation points not given for making tasks
wand of cosmic energy 1,2 buy, 1,8k sell
enchanting on items doesn't work (not showing stats and do not give stats)
enchanting better runes do not give more crafting stats
images on website are outdated
utevo lux spell can be bought but you have it anyway
wands attack with some kind dark power? double hit or fake hits
skinning/mining - propably all skills are bugged (too much gain or not enough)
exp values are not proper (for example, wolf with no skull gives 15 exp)
monsters sometimes stop for no reason and lag follow you
monster texuters are sometimes too big (for example invisible monsters out of screen)
monster skull system propably gives random exp values and attributes (bug)
ping and fps check doesnt work
you have to restart client every hour propably, because logs are making your fps drop a lot
Also, monster can kill you on 0 hp, lagged death animation, i just died to 0 hp crypt shambler xD
 
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lvl1 rotworm task i lvl10 rotworm task is the same
dead monster bodies that cannot be moved are treated like non existing item, so you cant drag them
no gathering in skills tab
right lcicking is lagging
horse quest doesnt work
reputation points not given for making tasks
wand of cosmic energy 1,2 buy, 1,8k sell
enchanting on items doesn't work (not showing stats and do not give stats)
enchanting better runes do not give more crafting stats
images on website are outdated
utevo lux spell can be bought but you have it anyway
wands attack with some kind dark power? double hit or fake hits
skinning/mining - propably all skills are bugged (too much gain or not enough)
exp values are not proper (for example, wolf with no skull gives 15 exp)
monsters sometimes stop for no reason and lag follow you
monster texuters are sometimes too big (for example invisible monsters out of screen)
monster skull system propably gives random exp values and attributes (bug)
ping and fps check doesnt work
you have to restart client every hour propably, because logs are making your fps drop a lot
Also, monster can kill you on 0 hp, lagged death animation, i just died to 0 hp crypt shambler xD

Well.. This is development phase for v2.
Ill try to address as many questions as possible.

1. Rotworm tasks. Whole task system is being re-designed, so not going to spend time fixing old tasks.

2. Dead monsters, yeah Im aware of this and its on my to-do list

3. Gathering is removed and been split into three separate skills (Mining, Herbalism and Skinning)

4. Tried latest client?

5. Whats the issue with horse quest?

6. Same as #1

7. woce = freee cash!

8. Profession system is also being re-designed. Old code is butchered for testing reasons

9. #8

10. Images are back

11. Will fix it

12. Wands are fixed.

13. #8

14. Exp values are not same as RL. We have changed lots.

15. ??

16. Tried latest client?

17. Levels increase health, damage and exp.

18. Yep, fps and ping I know, will fix, low prio.

19. Tried latest client?

20. Should be alright now.
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Uploaded new client.
Testing encryption system, so would love it if anyone wanna download and test it.
 
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Changed how Wizard class spells work. They now only have one wave, strike and explosion instead of one per element(energy,ice and fire).
They now have a spell that lets them switch between their active element, the current active element is what the new spells with use as damage and effect.

What element is active is displayed as effect on you when you cast the spell.

uturaelement.gif
 
I think the effect would look cooler if it was centered around the players. Maybe the sprites can be shifted over a bit?

In the long run there will be more like an aura around the wizard indicating what element is active. So this is just a placeholder, but yeah could be shifted over to make it look better for now 😄
 
First test with the Everdale Proxy service.
South-East Australian player - Normal ping 500-800, through proxy 310-340.
Feel like success??

Any US or BR here that can help me test?
 
Something demonic is going on beneath the main city...

Demon_Hell.png
Post automatically merged:

Made a small shop module

1621514544550.png
 
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Pretty nice with spawn indication

View attachment 59191
Looks nice, but I have two questions:

1. Can monsters spawn on a players screen? Is there no spawn blocking?

2. If yes, could this animation not be confused with the Summon Creature spell? For example, let's say you are hunting Necromancers and a (real) ghoul spawns. It will look very similar to a summoned ghoul.
 
Looks nice, but I have two questions:

1. Can monsters spawn on a players screen? Is there no spawn blocking?

2. If yes, could this animation not be confused with the Summon Creature spell? For example, let's say you are hunting Necromancers and a (real) ghoul spawns. It will look very similar to a summoned ghoul.

1. Yes, same as real tibia.

2. Well.. this is how looks already if you see a monster spawn, if you stand on floor above it can spawn below you on normal tfs1.3.
This will blink 5 times before spawning. So it’s pretty easy to differentiate between spawn and summon.
Summon is instant.
 
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