The ML in the house situation is complicated. I can understand your logic, but one of the fun things to do when you're playing is make low level pk chars and hunt down afkers for runes. You've taken that away.
I'm aware of that. I'm just trying to lower the skill ceiling for newer players in the making runes department.
Advanced players would either use their knowledge (which is perfectly fine) or use their own injected code to either hide in houses or to make it safe for them somehow, while less experienced players on taskers would be an easy target for anyone.
Advanced players would get away with it for some time, but would get deleted in the end, making them quit.
Less experienced players, if unsuccessful - after dieing using legit methods - would find themselves in a situation that they have nothing to hunt with, not even a dime to buy a rope.
And everyone knows how frustrating it is to die 10 minutes before waking up, especially if the blanks that you bought were your last "all-in".
That is an attempt to keep embracing the idling and old player-oriented market while making it more approachable, and stressful only when you actually fight.
The map is way, way, way too big. The last server you launched I played and it had 300-400 I believe at the beginning? So you know roughly the numbers you'd be expecting and on that basis having a map as big as this is silly in my opinion.
In one of the future updates I'm planning on squashing those less popular cities like Svargrond and such with the main continent - however, it will require some time.
The initial idea behind the big map was that to let players have variety, but now I can see that density is as much important.
Thanks for your feedback!