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Thoughts on Ironman-esque mode in Tibia? (Similar to OSRS)

Recreant

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What do you guys think about an Ironman mode on a Tibia server, that'd be similar to Oldschool Runescape ironman modes (with the exception of Ultimate Ironman, because in OSRS, unlike in Tibia, you have a finite amount of inventory spaces - 28 to be exact)

What is an Ironman, for those that have no idea:

Ironman is a gamemode that alters the way you play the game - you are not able to trade with other players (only NPC's), interact with them in any way other than activities that inherently require you to cooperate, although you won't get anything out of that other than quest completion (such as opening DHQ doors, making Annihilator quest and so on). You are entirely self-sufficient, everything you do you have to do yourself - be it upgrading equipment, making runes (on older versions) etc.

How would you prevent people from griefing an Ironman?
The most imporatnt thing would be to block an Ironman's ability to pick any item that isn't theirs. That includes parcels/killing players (player loses items but ironman gets no loot)/dropping items on the ground/using houses and so on.
The second most important thing would be reducing the ability of other players to help ironmen get their stuff - for example, poking monsters down to very little health so that they can get the lasthit and get the monster loot. It'd have to be done in a similar way that it did in newer Tibia versions - once a monster is killed by a certain player, and the loot is "theirs", Ironmen cannot open it, ever.

Any thoughts?
 
Tibia - MMO-RPG genre that requires cooperation with other players so that the game economy is constant. Do what you want, I think it's a bad idea, it's Tibia not runescape and don't make it a different game.
 
I like idea of servers without deposits. or perma death alike of 6.4 u die u go lvl 1
 
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Tibia - MMO-RPG genre that requires cooperation with other players so that the game economy is constant. Do what you want, I think it's a bad idea, it's Tibia not runescape and don't make it a different game.
He is not trying to make it a different game, stop being so limited and living in the past.
This kind of playstyles are very much known in MMORPG genre. Some games fully support them, like RuneScape or Path of Exile.
This doesn't change gameplay at all and no, it won't affect economy that much because only few would even play this "mode".

This is something I have also been thinking about, this next to Hardcore option (or entire server). It just adds this new challenge that you have to get everything by yourself, no trading, no market, no party hunting. If you would see someone that is playing as "Ironman" with end-game gear and really high level next to a guy (same gear and level) that is not an Ironman then obviously you would have more respect for that Ironman player.
 
Ironman mode is extremely rewarding because runescape is not realistically playable at any sort of competitive level for most people without the trading and stuff. Tibia can be soloed in every version and is extremely easy to be self sufficient so i'm not sure the same reward factor would be there to make it compelling.

I think some additional economy stuff and gathering/crafting systems would be needed to make it feel more rewarding. I can see the appeal without anything additional though, at the end of the day it's a great way to show people how much of a no lifer you are and if there's anything gamers enjoy, it's that haha.

Would love to see it!
 
Ironman mode is extremely rewarding because runescape is not realistically playable at any sort of competitive level for most people without the trading and stuff. Tibia can be soloed in every version and is extremely easy to be self sufficient so i'm not sure the same reward factor would be there to make it compelling.

I think some additional economy stuff and gathering/crafting systems would be needed to make it feel more rewarding. I can see the appeal without anything additional though, at the end of the day it's a great way to show people how much of a no lifer you are and if there's anything gamers enjoy, it's that haha.

Would love to see it!

I believe on older Tibia versions (pre 8.1) it would be extremely problematic for knights to hunt (lack of UH's), and for paladins as well (lack of SD's, relying solely on HMM's to clear stuff). That is an issue that would be hard to overcome without giving the vocations the spells they require or somehow make a shop that sells them.
 
I believe on older Tibia versions (pre 8.1) it would be extremely problematic for knights to hunt (lack of UH's), and for paladins as well (lack of SD's, relying solely on HMM's to clear stuff). That is an issue that would be hard to overcome without giving the vocations the spells they require or somehow make a shop that sells them.
Yeah i was meant to say something about that but forgot, on runescape it works so well because you can do every skill. On tibia especially for 7.x as you said a knight for example would literally never get past anything harder than like cyclops without uhs haha i think 7.x is too broken at it's core to make ironman work without significant changes
 
could always allow spells and runes in shop and then people tend not to trade so much anymore. servers used soulbound runes so could have soulbound loot etc. even monsters could be reprogrammed so they would not deal aoe to anyone except focus creature
 
could always allow spells and runes in shop and then people tend not to trade so much anymore. servers used soulbound runes so could have soulbound loot etc. even monsters could be reprogrammed so they would not deal aoe to anyone except focus creature
Yea, soulbound runes is a nice concept, although the problem still persists on older Tibia versions - paladins and druids can't make SDS, and ek cannot make uhs. Unless you place a shop that sells them.
 
Yea, soulbound runes is a nice concept, although the problem still persists on older Tibia versions - paladins and druids can't make SDS, and ek cannot make uhs. Unless you place a shop that sells them.
This actually makes me thinking that a game WITH vocations/classes/jobs that you are bound to won't work with such mode. It works in RS cause 1 player can do everything in the game, same in Path of Exile where even there are classes, you still can use all items and spells. That's why it works there but won't in Tibia.
 
just thinking about this gave me idea for next server :) thanks for this thread i might host something once i get fibre here because im not bothered paying 90 euro a month when i can host it for like electricity cost which with pcs i have here will be like 5 euro for quad core running all month heh :D
 
I’m pretty far in the adjustments for a server like this.

Featuring group Ironman that you can start in rook.

Allowing trade through dropping things in your house to other GIM members or you alts (so you can trade runes etc from makers)
 
I’m pretty far in the adjustments for a server like this.

Featuring group Ironman that you can start in rook.

Allowing trade through dropping things in your house to other GIM members or you alts (so you can trade runes etc from makers)
we have it as option when you create character on Ranger's Arcani. Every item not aquired by player is blocked for picking up etc.
 
it wont work in tibia theres no soul beside few places even on oldschool map and it gets worse with every new protocol


osrs content was well thought to the point people after 10 years+ figure out new ways to do content and realise they actually can do much even if they limit themself to only few zones its truly sandbox and u have a lot of freedom while tibia is more like h&s game
 
it wont work in tibia theres no soul beside few places even on oldschool map and it gets worse with every new protocol


osrs content was well thought to the point people after 10 years+ figure out new ways to do content and realise they actually can do much even if they limit themself to only few zones its truly sandbox and u have a lot of freedom while tibia is more like h&s game
Sure but getting all items and armors instead of buying it from a market is interesting, at least to me
 
Sure but getting all items and armors instead of buying it from a market is interesting, at least to me
I agree, this is a really cool idea. However implementing it would be a nightmare of codes xDD its to easy to abuse i think
 
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I agree, this is a really cool idea. However implementing it would be a nightmare of codes xDD its to easy to abuse i think
It's not really that much to change if you want to keep it basic.

I did changes and put it up on a server even:
 
It's not really that much to change if you want to keep it basic.

I did changes and put it up on a server even:
Ooh, I'll check this out — sounds cool!
But did you test all the different ways to abuse it? And what was the method that gave you the most security problems? How did you prevent players from abusing it?
 
Ooh, I'll check this out — sounds cool!
But did you test all the different ways to abuse it? And what was the method that gave you the most security problems? How did you prevent players from abusing it?
I've had two different approaches, but haven't really had any problems with abuse. Although it's a small server so there might exist some issues that I'm not aware of.

Way I have it now is that I adde owner attribute to items, so only that person can pick up that item(and any other chars on the same acc to allow makers).

Also guild system then you can trade it with anyone in your guild.
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