speaking of the features, any ETA on some basic 12.x support?
Well straight away supporting older versions would mean more people use the client which is probably not a bad thing.
Me for example, I want to offer my players OTC and because I'm a 7.6 pleb I can't use this OTC. Not every oldschool server is fake where version is irrelevant and oldschool support doesn't matter in the slightest other than duping your players in to thinking its 7.x lol.
It's very nice as a developer to have options but even more important than that is it's extremely important for users to have options. It's healthy for everyone involved.
How this weighs against more useful features and stabilisation i don't know, maybe it's not worth it, maybe it is. I guess only mehah can weigh that for himself.
As mehah said, i rather have him to focus on crucial parts with the otclient than supporting newer or older protocols. At the end Otclient, can be anything you want. You just need to put the time and effort into it. I will start moving also to your version Mehah. So I can help improve the client, you have done the heavy work. Time for the community to contribute. The sad part is i'm at the stage to release my project, so time is not at my side right now. But I will be soon therethe ideal would be for you to pass me the servers already compiled so that I don't have to waste time looking for each repository and still trying to compile, in case any lib is missing.
thank you very much, this kind of compliment that makes me continue with the evolution of otclient.
I have the same thought, I've already told several people, why don't you use 10.98, just replace the sprites, disable some features and change the formulas.
For sure! I attached raw 1.4 .exe and .dll in this post. Here is the link for the whole folder (weights too much to attach)the ideal would be for you to pass me the servers already compiled so that I don't have to waste time looking for each repository and still trying to compile, in case any lib is missing.
Tbh if People who make oldschoool with otclient. Does the protocol even matter? Just exchange dat and spr, disable new features. I just see no need to support older versions even newer ones. Extend the client with useful features and stabilize it is more important in my eyes. But maybe some People will disagree
how does monster behave here? worst or better than in 0.4 tfs ? I'm asking because for me in tfs 1.3 the monster behavior doesn't work good altough i have change code related into it.For sure! I attached raw 1.4 .exe and .dll in this post. Here is the link for the whole folder (weights too much to attach)
I did upload the drive link myself, please let me know if it is against the rules to post an external link and i'll remove it inmediatly.TFS-1.4-Downgrades-8.60.rar
drive.google.com
To run with Znote AAC I think this are the only missing tables
[8.60] Latest forgottenserver 1.3/1.4. Clean downport.
The distribution is working very good, going to migrate thanks! The only thing I needed is to add was this schemas to use with Znote AAC ALTER TABLE `players` ADD `guildjoin` INT NOT NULL; ALTER TABLE `players` ADD `exphist_lastexp` BIGINT( 255 ) NOT NULL DEFAULT '0', ADD `exphist1` BIGINT(...otland.net
Regards!
Infinite thanks mehah! Here are the test results, now I can get to work with OTClient again. Tried to trigger all walking possibilities with map-clicking and arrow move. There's a little bounce as you can see on sec 19-25 but is nothing, and has to be related to configured MS. The progress of the client is just amazing, i've been tracking it since a few months and is just great@zbizu @ralke
test now, check if everything is ok, tweaked the code and put an option in features.h if the server is Nostalrius 7.2, because it uses formula from version 8.6+
otclient/features.h at 79d1cf420ee0527c03b4391b6793837ee4376444 · mehah/otclient
An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to custom...github.com
@johnsamir Answered via PM to don't interfer the thread The short answer is applying this.how does monster behave here? worst or better than in 0.4 tfs ? I'm asking because for me in tfs 1.3 the monster behavior doesn't work good altough i have change code related into it.
about the hotkey bars, i'm waiting for some kind soul to add.Very nice job!!
Any chance to add hotkey bars (as on tibia 12) on your client?
Also, what are your next priorities while working on this client?
Regards
viewport is already supported in Otclient, it just isn't on TFSIt would be interesting to support extended viewport if this makes it to TFS
Refactor viewport, move from hardcode by ramon-bernardo · Pull Request #3456 · otland/forgottenserver
Pull Request Prelude I have followed proper The Forgotten Server code styling. I have read and understood the contribution guidelines before making this PR. I am aware that this PR may be close...github.com