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Everdale - Development Thread

@Pox Alright, I didn't know it worked like that in real tibia. I mostly played older versions.
 
Done some minor changes, Ill try to list them all.

Craftingwindow now updates the list of stuff you can craft when you advance in skill.
Storewindow update points when bought or transfered points.
(In the future you will recieve points by playing, no need to ever pay.)

Moved quiver for Rangers from arrow slot to right-hand, now Rangers can wear trinkets made by jewelcrafting.

Monsterlevel is now based on the floor it spawns.

Added big POI similar quest deep below Algaros..


Working on adding some form of kick and login protection.
Login protection is working, you wont be targeted by monsters for 10seconds on login or until you move.
Kick protection, is semi-working, if no connection between you and the server, monsters will stop targeting you.

Moved all tasks from all cities into the new task window. You no longer select reward between exp, skill or gold, you get a bit of all three. Reputation is given to the city you are resident in.

Added walkthrough in PZ.

Fixed many minor bugs that has been reported.
 
Major rework on crafting.

Weapon-, Armor- and Jewelcrafting now has the possibility to add random attributes on crafting.

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Planing to add extra elemental damage for enchants and random attributes on crafting
 
Is there bigger interest in custom OTs in EU or US?
Thinking of migrating the server over to US host.
 
I suggest to host on Canada
Most datacenters are located in or around Toronto area.
What would the benefit be compared to host it in let’s say New York? Pretty much the same geological location
 
Dungeon system that utilize a function similar to THIS
This is where players will be able to get the best equipment in the game.

Once a dungeon is selected, the the two item windows to the sides will appear and you can add dungeon modifiers.
Among a few things, increase the amount of spawned monsters, increase chance of rare monsters, increase lootrate etc.

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You are now able to recieve premium points by simply being active in-game.
Active meaning you cant just sit AFK in depot recieving points, but you need to activly be doing something, hunting, crafting etc.

The only thing that can be bought with points are mostly cosmetics other than premium scrolls which offers only small QoLs.
 
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You are now able to recieve premium points by simply being active in-game.
Active meaning you cant just sit AFK in depot recieving points, but you need to activly be doing something, hunting, crafting etc.

The only thing that can be bought with points are mostly cosmetics other than premium scrolls which offers only small QoLs.

Still better than nothing ✌🏼👍🏻
 
Slowly starting to get into development again after short break.

Two dungeons have been released
*Rotworm
*Cyclops

Ability to afk train now exist. Its suuper slow compared to normal skilling, but you gain it while AFK'ing, so..

14:54 You have trained for a total of 0 hours 26 minutes and 31 seconds and your Melee skill has advanced from 13(57%) to 16(26%) and Blocking skill has advanced from 10(50%) to 11(0%)
 
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