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TFS 0.X Server save - Wich resource increase?

potinho

Intermediate OT User
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I have a 7.6 server (TFS 0.3.6) with a small map (20MB) and few players (around 30). When using an AWS machine, the server seve took an average of 2, 3 seconds. Now it's taking 10 seconds. What resource do I have to take into account to optimize this time? The machine settings are very similar. Im using 2vCPU (on AWS used 1), 1GB RAM (same on AWS). Server is saving each 1 hour.

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Solution
I have a 7.6 server (TFS 0.3.6) with a small map (20MB) and few players (around 30). When using an AWS machine, the server seve took an average of 2, 3 seconds. Now it's taking 10 seconds. What resource do I have to take into account to optimize this time? The machine settings are very similar. Im using 2vCPU (on AWS used 1), 1GB RAM (same on AWS). Server is saving each 1 hour.

View attachment 62798
SSD / NVMe disc, not some 'network disc' like in most 'clouds'. Buy some VPSes in Contabo / OVH.
I have a 7.6 server (TFS 0.3.6) with a small map (20MB) and few players (around 30). When using an AWS machine, the server seve took an average of 2, 3 seconds. Now it's taking 10 seconds. What resource do I have to take into account to optimize this time? The machine settings are very similar. Im using 2vCPU (on AWS used 1), 1GB RAM (same on AWS). Server is saving each 1 hour.

View attachment 62798
SSD / NVMe disc, not some 'network disc' like in most 'clouds'. Buy some VPSes in Contabo / OVH.
 
Solution
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