ERROR: Unable to load module 'game_skills': /modules/game_skills/skills.lua:238: attempt to index field 'game_playerbars' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_skills/skills.lua:238: in function 'refresh'
/modules/game_skills/skills.lua:37: in function 'init'
/modules/game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
[C]: in function 'reloadModules'
/modules/client/client.lua:19: in function </modules/client/client.lua:13>
[C]: in function 'pcall'
/modules/corelib/util.lua:311: in function </modules/corelib/util.lua:309>
ERROR: Unable to load module 'game_viplist': /modules/game_viplist/viplist.lua:75: attempt to index field 'game_playerbars' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_viplist/viplist.lua:75: in function 'refresh'
/modules/game_viplist/viplist.lua:23: in function 'init'
/modules/game_viplist/viplist.otmod:8:[@onLoad]:1: in main chunk
[C]: in function 'reloadModules'
/modules/client/client.lua:19: in function </modules/client/client.lua:13>
[C]: in function 'pcall'
/modules/corelib/util.lua:311: in function </modules/corelib/util.lua:309>
ERROR: /modules/game_battle/battle.lua:150: attempt to index field 'game_playerbars' (a nil value)
What do you mean? The second version is the same as first, but you can use it anywhere without copying and pasting whole calculations, so in the future if some of your modules will require new bar you just need to use that function.sometimes, I dont understand your short comments margoh XD! can you explain yourself?
ohh got it thank youWhat do you mean? The second version is the same as first, but you can use it anywhere without copying and pasting whole calculations, so in the future if some of your modules will require new bar you just need to use that function.
Can you remind me?I really liked this modification you made, I think I will use it on my 8.60 server.
Is it possible to make the spell cooldown effect work? That spinning effect, you know?
lol and trying to re-do the same thing rom zero thanksHello
I've been working on Otcv8 trying to make Classic UI.
It's not 1:1 so it does need some work too.
Enjoy!
You have update here xDUpdated:
Console
Healthbar - Huge credits to @Blasphemy for fixing it, credits also for @margoh for making this - [RIPOFF] Health/Mana bar. (https://otland.net/threads/ripoff-health-mana-bar.274899/)
Also updated a little minimap buttons
There is also game_task window included but i have issues with this so if anyone fix it send me a DM.
Here is post for it - Game_task window (https://otland.net/threads/game_task-window.280518/)
Honestly didn't even thought about that but i saw some post about it. In free time ill check thisplans to make backpacks have 4 slots instead of 5 per row?
WHERYou have update here xD
make a github of this bro i can help you resizing bps, im learning how to use gitHonestly didn't even thought about that but i saw some post about it. In free time ill check this
Yea i know but i had some issues with making this github, first time ever using this so i don't know what the issue. Honestly im not doing anything with this client for now because im focused on making my server .A git repo would this would be amazing tho. IF you need help let me know. The repo you pushed is missing all the folders and data, the actual important stuff
You mean something like this? I cannot open with this backpack xDIncrease spacing between cells, and move all that to the right.
View attachment 68021
MiniWindowContents
padding-right: 0
layout:
type: grid
cell-size: 36 36
cell-spacing: 4
flow: true
MiniWindowContents
padding: 4 4 3 7
layout:
type: grid
cell-size: 34 34
cell-spacing: 3
flow: true
containerWindow:setContentMinimumHeight(cellSize.height + 1)
containerWindow:setContentMaximumHeight(cellSize.height *
layout:getNumLines() + 4)
containerWindow:setContentHeight(cellSize.height*layout:getNumLines() + 4)
containerWindow:setContentHeight(filledLines * cellSize.height + 1)