frostedflakes
Member
- Joined
- Sep 29, 2022
- Messages
- 30
- Reaction score
- 14
I've noticed there's a bunch of people here trying to make more casual style servers, that are less about grinding, fighting wars and hitting your mom with a chair, and a little more about hanging around, exploring and doing cool shit we couldn't do back in 2008.
@Marceklos came with this banger which got a relatable post award and lots of resonance
While I'd like to take a step back from all the systems and focus on the core mechanics first, I still have lots of similar thoughts. Alas, the client and server as they are make it pretty hard to do custom stuff like this and so every project hits a wall very soon. Can we cook something up? I can code like a motherfucking champion and could make a thing or two if needed. Let's discuss, hit me with your ideas
@Marceklos came with this banger which got a relatable post award and lots of resonance
I'd like to play a very very very casual server.
I want to play for only a few hours a week and still don't feel like I'm way behind the no-lifers and bot-users.
Highly unlikely I'd ever feel this way on a MMORPG. I feel this way with MOBA though, but it often doesn't get as fun as a RPG does.
Some ideas I had were:
- Focusing on social aspect of game like making a democracy system or something to force people to make friends in-game
- Making ability-based achievements like XP/H or very hard quests more important than total xp gain
- Highscores for a bunch of other things like exploration (stepped in SQMs count), friends count, Killing in the Name Of, variety of monsters killed, account lvl, number of quests, total damage and so on
- Better use of spells elements and some kind of spell upgrading/temp boost system
- Not boring daily tasks
In a nutshell, stop the grinding (at least diversify it).
I'm working on a project that includes many aspects that you all have mentioned. ("democracy system", seriously? are you stealing my ideas? hahaha)
We'll incorporate crafting and gathering systems, bosses, new balanced classes (encouraging players to reunite in a party for farming), castle contest, town contest, and a very slow experience rate, with probably a level limit, so players won't get very behind old players. The purpose is to focus on the social aspect, not never-ending grinding for items or equipment, although we'll have a little bit of that since it's part of the whole MMO experience.
If any of you want to contact me to know more about it, or maybe gather up, please contact in Discord (Oserc#1598)
Working on a very promising server which will include lots of the stuff you mentioned as well.
Some things worth to mention:
-The exp is partly based on the amount of players who reached certain level. (For new players and casuals to reach up faster to those who nerds the leveling progress)
-Doing dungeons and not just mindless botting you actually recieve major and well needed charms and charm parts required for your character to be able to stay strong enough to handle certain mobs and quests.
-Spells and spellupgrades are recieved through quests, hidden, mysteriandos. Rather than just lvl up.
-Upon killing bosses and rare mobs (in spawns) you recieve a random (shitty or awesome) bonus which can be placed down on your equipment, hopefully we will see a lot of trading and interaction however between players to create a stronger community since the upgrade/bonus is very individual/special to the type of character you want to play out as.
-Missions which requires you to actually play, unfortunately grinding/plain killing mobs sometimes but usually it requires more thinking in order to progress.
This server has surely kept its glory of mindless grinding but with a twist of requiring you to actively encounter quests, missions & dungeons to stay able to hunt within your level and for those who takes it a step further and teams up, trades or simply just engages with the community should benefit heavily from it. Click my banner to join the discord. Gamefate already got a big audience waiting for its release and we're getting there pretty soon.
While I'd like to take a step back from all the systems and focus on the core mechanics first, I still have lots of similar thoughts. Alas, the client and server as they are make it pretty hard to do custom stuff like this and so every project hits a wall very soon. Can we cook something up? I can code like a motherfucking champion and could make a thing or two if needed. Let's discuss, hit me with your ideas