Whilst trying to figure out the RevScripts I did a thing, useless but a thing.
Adds conditions onStepIn and remove conditions onStepOut. using aid or item id if prefer, I left the code in for it.
data/scripts/movements
P.S. removeCondition almost broke my will to live.
Adds conditions onStepIn and remove conditions onStepOut. using aid or item id if prefer, I left the code in for it.
data/scripts/movements
Lua:
local critHitConfig = {
CRIT_HIT_CHANCE = 50,
CRIT_HIT_AMOUNT = 500
}
local lifeLeechConfig = {
LIFE_LEECH_CHANCE = 50,
LIFE_LEECH_AMOUNT = 100
}
local manaLeechConfig = {
MANA_LEECH_CHANCE = 50,
MANA_LEECH_AMOUNT = 100
}
local condition = Condition(CONDITION_ATTRIBUTES)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_CRITICALHITCHANCE, critHitConfig.CRIT_HIT_CHANCE)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_CRITICALHITAMOUNT, critHitConfig.CRIT_HIT_AMOUNT)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_LIFELEECHCHANCE, lifeLeechConfig.LIFE_LEECH_CHANCE)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_LIFELEECHAMOUNT, lifeLeechConfig.LIFE_LEECH_AMOUNT)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_MANALEECHCHANCE, manaLeechConfig.MANA_LEECH_CHANCE)
condition:setParameter(CONDITION_PARAM_SPECIALSKILL_MANALEECHAMOUNT, manaLeechConfig.MANA_LEECH_AMOUNT)
local trainingTileIn = MoveEvent()
trainingTileIn:type("stepin")
trainingTileIn:aid(11003)
--NOTE:trainingTileIn:id(7351) --if you want to use an item id instead
function trainingTileIn.onStepIn(player, item, position, fromPosition)
if not player or player:isInGhostMode() then
return true
end
condition:setTicks(-1)
player:addCondition(condition)
return true
end
local trainingTileOut = MoveEvent()
trainingTileOut:type("stepout")
trainingTileOut:aid(11003)
--NOTE:trainingTileOut:id(7351) --if you want to use an item id instead
function trainingTileOut.onStepOut(player, item, position, fromPosition)
if not player or player:isInGhostMode() then
return true
end
player:removeCondition(CONDITION_ATTRIBUTES, condition)
--NOTE:even though addCondition(condition) will add CONDITION_ATTRIBUTES
--NOTE:removeCondition(condition) doesn't remove them, why?
return true
end
trainingTileIn:register()
trainingTileOut:register()
P.S. removeCondition almost broke my will to live.