Manigold
Active Member
- Joined
- Nov 2, 2017
- Messages
- 199
- Solutions
- 8
- Reaction score
- 49
Hello otland, i need a script that saves a player when he kills another player.I'm using tfs 1.2.
Something like this:
but for player killers
Something like this:
Lua:
local config = {
heal = true,
save = true,
effect = false
}
function onAdvance(player, skill, oldLevel, newLevel)
if skill ~= SKILL_LEVEL or newLevel <= oldLevel then
return true
end
if config.save then
player:save()
end
return true
end
Last edited: