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This is just an example using the monster when it is moved, however it also happens when there is a lot of information on the screen like spells etc...
Unfortunately, I'm not sure what kind of problem this is to name or if the solution already exists. I researched a lot before opening this topic and didn't find anything related to it.
This is just an example using the monster when it is moved, however it also happens when there is a lot of information on the screen like spells etc...
Unfortunately, I'm not sure what kind of problem this is to name or if the solution already exists. I researched a lot before opening this topic and didn't find anything related to it.
the point is that it's not just at that moment, if there are many effects on the screen, or battles with monsters, in short, anything that has a relevant amount of information on the screen has this visual problem. So far I've reached the point that could be the modification to increase the view of the map leaving it with more view I spent the day tinkering and I couldn't reach a positive result I followed this tutorial source 0.3.6
This is a tutorial showing how to add more tiles to the OTClient window. (Make the screen bigger) Update: in const.h #define NETWORKMESSAGE_MAXSIZE 24590 I was notified increasing this number could resolve some issues. This is actually a bigger problem than it should be, because TFS...
otland.net
As in the example below
really the problem is with speed 0 and I also noticed when there is a lot of information on the screen apparently it exceeds the limit of bytes is there a way to increase this limit to not give an error?
Guys, I managed to solve the problem, I'll elaborate on another topic, saying everything I understand to help as many people as possible with this problem.
the point is that it's not just at that moment, if there are many effects on the screen, or battles with monsters, in short, anything that has a relevant amount of information on the screen has this visual problem. So far I've reached the point that could be the modification to increase the view of the map leaving it with more view I spent the day tinkering and I couldn't reach a positive result I followed this tutorial source 0.3.6
This is a tutorial showing how to add more tiles to the OTClient window. (Make the screen bigger) Update: in const.h #define NETWORKMESSAGE_MAXSIZE 24590 I was notified increasing this number could resolve some issues. This is actually a bigger problem than it should be, because TFS...
really the problem is with speed 0 and I also noticed when there is a lot of information on the screen apparently it exceeds the limit of bytes is there a way to increase this limit to not give an error?
Guys, I managed to solve the problem, I'll elaborate on another topic, saying everything I understand to help as many people as possible with this problem. View attachment 76539 View attachment 76540
the point is that it's not just at that moment, if there are many effects on the screen, or battles with monsters, in short, anything that has a relevant amount of information on the screen has this visual problem. So far I've reached the point that could be the modification to increase the view of the map leaving it with more view I spent the day tinkering and I couldn't reach a positive result I followed this tutorial source 0.3.6
This is a tutorial showing how to add more tiles to the OTClient window. (Make the screen bigger) Update: in const.h #define NETWORKMESSAGE_MAXSIZE 24590 I was notified increasing this number could resolve some issues. This is actually a bigger problem than it should be, because TFS...
really the problem is with speed 0 and I also noticed when there is a lot of information on the screen apparently it exceeds the limit of bytes is there a way to increase this limit to not give an error?
Guys, I managed to solve the problem, I'll elaborate on another topic, saying everything I understand to help as many people as possible with this problem. View attachment 76539 View attachment 76540
I didn't make any changes outside of the tutorial presented, it was just being executed wrongly, so I talked about creating a topic explaining everything in detail so that there was no room for common mistakes like the one I was making
As I said in the topic I will create another topic bringing all the information I obtained and clarify all the doubts and other information that have caused problems for several people
My source used: 0.3.6 TFS OTClient - Redemption 1.0 rev 0.000 (desenv) built on Jul 3 2023 for arch x64 Guys, the idea of this topic is to clarify information that I found in several places to compose the content that already exists and not leave room for common mistakes like what happened to...