AnOldGuy
Member
- Joined
- Jun 18, 2024
- Messages
- 22
- Reaction score
- 17
Hi,
In recent years, there seems to be a stronger shift in server development from focusing on being a Real Map to basing on the Real Map but adding more custom changes. This trend deepens with new mechanics, maps, and quests. This trend also applies to servers not typically identified as "custom servers."
Examples of such servers include:
We lack many examples of fully custom, slow-paced, low-rate servers that were popular (assuming above 200 players).
What do you think?
I’ve always enjoyed playing on totally custom servers, but for some reason, they never seemed to stand out (or maybe I just missed those moments).
--
[Excluding evo servers, as my interests are closer to slow development than this type of server]
In recent years, there seems to be a stronger shift in server development from focusing on being a Real Map to basing on the Real Map but adding more custom changes. This trend deepens with new mechanics, maps, and quests. This trend also applies to servers not typically identified as "custom servers."
Examples of such servers include:
- Realera
- Realesta
- Tibiascape
- Darkrest
- Soe
- Miracle
- And many more.
We lack many examples of fully custom, slow-paced, low-rate servers that were popular (assuming above 200 players).
What do you think?
I’ve always enjoyed playing on totally custom servers, but for some reason, they never seemed to stand out (or maybe I just missed those moments).
--
[Excluding evo servers, as my interests are closer to slow development than this type of server]