Danger II
tibiara.com

I still remember my first days playing Tibia. I spent hours killing rats, thinking that was all Rookgaard had to offer, until I discovered there was so much more to explore. When I finally took my first steps outside of Rookgaard, I started killing snakes and wandered further and further, clueless about how to find my way back. Then, I saw an orc spearman. I ran for my life, straight into a cave—only to realize I didn’t have a rope.
That’s when I saw my first dead human body. Terrified, I nearly lost it as a poison spider came rushing toward me. At that moment, I knew I was about to share the same fate. With no equipment and no way to escape, I lost everything—but I’d never had so much fun in a game before. I learned a valuable lesson that day: never enter a cave without a rope.
I absolutely loved the Tibia 7.4 era—it was simply different. Death in the game had real meaning, and it genuinely hurt to lose progress which also meant that progress and reaching goals was incredibly rewarding, it was the best feeling ever to level up. But not just that. I’ll never forget the moment I traveled on foot from Thais to Venore, only to encounter a giant spider along the way. I barely survived, just to finally buy a fire sword (yes, I was too broke for premium XD) and see what else this incredible world had to offer. It was pure fascination and adventure.
Later my brother introduced me to Open Tibia, and I fell in love with the idea of it. I really loved the idea of taking existing Tibia and creating upon it and taking a different direction that CipSoft had begun. So I began creating my own server, "World War," which became quite popular at the time. My real goal, however, was always to recreate what was in my opinion the best era of Tibia, simply put it: a 7.4 world, but achieving true authenticity was always a challenge. Despite having a solid player base of 300–400 players on servers like "RealTibia.org" and its high-rate variant, "Demonia.org," I was never satisfied. I wanted the true Tibia 7.4 experience.
I initially started with the TFS 0.4 engine and later transitioned to TFS 1.x, striving to recreate an authentic 7.4 Tibia experience. However, my efforts were in vain. Then, I heard about "TheVioletProject" by @Ezzz , which promised a more authentic approach. Using it, players often believed my server was an actual CipSoft server. While impressive, it still wasn’t enough for me—I wanted 100% accuracy. During a conversation with @Ezzz and @Rawesh , we all shared this same vision: to recreate the original 7.7 Tibia engine by reverse-engineering the leaked files. This vision led to the creation of the Revol Engine, marking a significant milestone to reach a true 7.4 server. It was not easy at all to achieve not only a true 7.7 RE engine but also then later on to succesfully downgrade it to 7.4 but thanks to good efforts from all three of us but specially from @Ezzz who put in alot of time and sweat into it we were able to reach what we find as perfection, a goal we've shared between us for a long time now.
You’re probably thinking, "What? Another server?" Yes, another server—but also something entirely different. Before switching to the Revol Engine for Tibiara, I spent years working on an OTClient. This wasn’t just any OTClient—it was refined down to the smallest detail to not only resemble the original Tibia client but to surpass it in every way.
From a fully revamped UI to an overhauled walking system, this client leaves nothing to be desired when compared to the original. Everyone who has tried it so far has called it the best OTClient they’ve ever played. It’s a seamless blend of familiarity and innovation, designed to elevate the Tibia experience.
Although Ankrahmun became part of the real Tibia map with version 7.3, we believe that this update disrupted the spirit of the 7.4 era. The journey to spawns, which used to feel like an adventure, suddenly became too easy and close by. For this reason, we have decided to make Ankrahmun inaccessible for now.
We are currently working on a custom version of that part of the map, as we truly love the mystery surrounding the djinns and pharaohs and want to bring that feeling to life in our own way. While we remain true to the original 7.4 version, which is why content like Port Hope does not exist, we have expanded certain hunting areas to provide more opportunities for adventure and exploration.
We place great importance on keeping everything that affects the core gameplay exactly as it was back then. However, we still want to include some new elements that can enhance the experience. These features will be entirely optional and can be toggled on or off, such as outfit shaders and auras.


Tibia 7.4 had an exhaust system that separated player actions into aggressive and non-aggressive categories.
Aggressive actions like attacking had longer cooldowns than non-aggressive actions like healing.

Overspawn System
In Tibia 7.4, the spawn system would spawn creatures in a clockwise manner on a spawn. This means that players could predict where the creatures would spawn and prepare accordingly. Each creature had its own specific spawn location and would respawn after a fixed period of time after being killed. And yes as shown below, overspawn will be a feature.


Monsters AI and Loot
Loot on Spawn: Monsters spawn fully equipped with their loot, reflecting their abilities.
Advanced Pathfinding: Ranged monsters dynamically adjust their positioning based on their target.
Target Focus: Monsters and summons consistently face their target, even if it's unreachable.
Improved Target Lock: Monsters won’t reset targets instantly with rapid floor switching, ensuring consistent behavior.

Monster Actions and Exhaust Mechanics
Unlike most OT servers that use cooldowns, creatures in original Tibia could perform all of their attacks at once within a single time interval.
Ranged monsters, for example, take action every second from a distance and can launch an extra attack while on the move. This makes them more likely to stack or spam attacks when closing in on—or retreating from—their target.
If monsters enter melee range, they switch to casting spells every two seconds, adjusting their combat rhythm accordingly.

Spells function using their original incantation words, just like in the classic version!
Quotation marks are unnecessary if there is only one parameter.

Summon System
The intelligence of summons has been improved, as they now have more accurate pathfinding and will stand 1 tile diagonally or 2 tiles in a direct line. Additionally, summons will move out of the player's way instead of walking in the same direction as the player. If the summon's master has no way to reach the player, the summon will continue to attack instead of giving up the attack.

Push Mechanics
Just like in classic Tibia, moving does not interrupt a push that has already been initiated.


From a technical perspective, our possibilities are nearly limitless. In the future, this will allow us to integrate different versions, such as version 8.1, directly into our client. As a result, players will be able to switch between worlds seamlessly, without the need to change clients. While the plan is to make it easy to switch between worlds they do not share anything incommon other than only needing one account and one client. These worlds will be separated and not related in any other way to stay true to 7.4 legacy.
We don’t think it’s necessary to mention this, but we’ll do so anyway: the worlds we launch, along with their rate configurations, will never be reset.
We want to make it absolutely clear that we do not, under any circumstances, support nor allow the use of third-party software. Furthermore, multiclienting is strictly forbidden. Any violations of these rules will result in the permanent deletion of all accounts linked to the offending player. It is essential to follow the rules outlined on our website, as they are strictly enforced to maintain a fair and enjoyable experience for all players.
We would also like to mention that the equipment stats and quest rewards have been slightly adjusted. However, the final list of changes will be available on our Discord. So, stay tuned and keep an eye out for updates!
Website: Tibiara - A 7.4 Legacy World (https://tibiara.com/)
Discord: Join the Tibiara Discord Server! (https://discord.tibiara.com/)