Mehra
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- Joined
- Feb 27, 2024
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Mehra Server Update - Fixes & Adjustments
Hazard & Scaling Changes
- Maximum hazard level reduced from 20 to 15.
- Experience scaling lowered to maintain a fair progression.
- Mitigation scaling reduced for better balance.
- Damage scaling significantly lowered to improve survivability.
- Fiendish monster damage scaling significantly reduced, making them less overwhelming.
- Minimum hazard level set to 0, allowing players to turn it off when needed (especially useful for the Annihilator Quest).
Explanation
The previous hazard scaling was too extreme, making end-game content provide less experience than early-game areas. With this change:- Early weak enemies will grant slightly less experience.
- Harder enemies will be more rewarding since hazard levels can still be applied strategically.
Loot & Rewards
- Horned Helmet added as a final reward for the Demon Oak quest.
- Grim Reapers drops gold tokens.
Bug Fixes & Adjustments
- Buddel NPC should now be functioning correctly.
- Asuras no longer paralyze but will now inflict drunkenness instead.
- Open world boss spawn time increased from 1 minute to 15 minutes.
- Auto potion loop crash issue addressed (hoping this fully resolves the issue!).
- Raid bosses should now properly drop loot upon defeat.
Spell Balancing
- Ultimate Explosion spell damage reduced to match retail Tibia values, as it was previously too high.