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I was looking for information on how to add a working game unjustifiedpoint panel to OTCv8 but unfortunately I couldn't do it. Does anyone have a solution for this?
First make the button, second its for tibia 10.53 as much as i remember, just copy the protocol from tfs 1.4.2 (1098) and execute it as it is executed in 1098 and you are good to enable the feature in festures.lua and add a button for the window to toggle on/off
Edit: its protocolMessage 0x44 in serverSide parsed in clientside as 68 (just checked)
First make the button, second its for tibia 10.53 as much as i remember, just copy the protocol from tfs 1.4.2 (1098) and execute it as it is executed in 1098 and you are good to enable the feature in festures.lua and add a button for the window to toggle on/off
Edit: its protocolMessage 0x44 in serverSide parsed in clientside as 68 (just checked)
In OTCv8 I made it so there was a button and the on/off function itself works, but it didn't count my frags if I killed someone. I could have RS (4 frags), !frags showed 4, and the module unfortunately covered 0
In OTCv8 I made it so there was a button and the on/off function itself works, but it didn't count my frags if I killed someone. I could have RS (4 frags), !frags showed 4, and the module unfortunately covered 0
you are only missing the protocol function in serverSide + calling it onLogin and onKill player i believe and you are good to enable the feature in otcv8 they will start counting
brakuje Ci tylko funkcji protokołu w serverSide + wywołanie jej onLogin i onKill player, jak sądzę, i dobrze byłoby włączyć tę funkcję w otcv8, wtedy zaczną liczyć