everything is possible when you lie and count relogging bedmakers as unique players
usual gm moody stuff
I didn't even say anything about what indicators I use to measure it, and you didn't care to ask. Yet, you went straight to call me a liar, just because what I said didn't fit your narrative. This shows that you don't care about verifying your thesis against the facts. You simply want to believe it and have others believe it too, regardless of whether it's true or not.
No, I don't count bedmakers as unique players. But even if I did, it would be leveled by the fact that bedmakers were a thing in the earlier years too.
In fact, they were a thing
even more back then. You might think that since leveling those chars up takes some time, there will likely be more and more of them over time. But in reality, their number is limited by bed availability, and we already reached that limit in the first months. The largest bedmage "farms" were created at the beginning, only 7-8 months after launch not a single house with a bed remained vacant. This was the time when the number of bedmages in use was the highest ever. We later introduced more restrictive rules for owning houses, guilds, and guildhouses (there were big news about that, which I'm sure you can easily find), which reduced the overall number of bedmages in use. Today, more players have such chars, but on a much much smaller scale (i.e. they are more dispersed), and the total number is slightly
lower than before, which we can tell by the number of used/free beds.
Now, this is the average daily online peak in the following years:
XML:
Year 1: 173
Year 2: 274
Year 3: 231
Year 4: 490
Year 5: 249
Currently, we are in year 6, and yesterday's online peak was 275. All that data is publicly available for anyone to see, collected since the server's start.
The first year was by far the worst, and it reflects in everything, online numbers, unique players, sold premium etc. Because you were playing at the time, and not anymore, you think (or want to believe) that was when the server was most active, but it's
exactly the opposite. It's not even a question, cause we are not talking about a 5% difference here, but more like 50%. So, I don't have to manipulate any data to say this, it's simply the truth, whether you like it or not.
It's also worth to add that:
- In the early months, the ratio of a daily peak to the overall population is higher, because during this time individual players spend more time in game on average, due to the ongoing rat race, so the accumulation in a given hour is higher. After a few years, this race is gone, and the gameplay becomes more relaxed and casual, so you need a larger population of active players to make an equal peak.
- The percentage of cheaters on the online list/counter back then was also higher than it is now. We were committed to eliminating cheaters from the very beginning, but initially our tools weren't as advanced and effective as they became over the years, while players were much more willing to cheat when the server was new. Today we're way closer to a "100% unique player only" online list than in the beginning.
So in reality, the differences (when we talk about the actual population of unique active players) is even
greater in favor of the later years than the cited data indicate.
Inb4: "it's all Venezuelan makers!!!" - this is
not true either. The contribution of Venezuelan players to the online peak is also
lower nowadays than it used to be years ago. Yesterday it was no more than 15% (42/275), where in the past years it used to be 20~% or more in certain periods.
To sum it up, you are not a discussion partner here, but an open shittalker. Clearly not interested in facts, but in spreading lies about certain servers. It's the height of irony that
you called me a liar upfront without any basis.