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CipSoft binary sector converter tool - Tibia 7.5 real map

I love your new project.But is it possible, that you just upload the converted files? Would they be readeable with the normal Mapreader?
He is using a proprietary map editor that reads .sec files directly, he isn't converting it to .otbm. There is an editor linked in the OP that can be used to view the .sec files, although its pretty limited in functionality. There is no publicly available fully functional .sec editor.

If you wanted to read this with a traditional map editor, you would need to find a way to convert .sec to .otbm, which isn't impossible but it would require some custom tooling, as, again, I do not believe any public tool exists for this purpose.

Never played 7.x
Was the 999x exp door alredy present?
The 999 door would have been added with deeper Banuta, which did not exist at the time (7.55).

It did exist in the 7.7 leak, of course.
1770062490348.webp
 
I've collected the available .sec files and translated into .otbm map files in one place:
  • from the tarball maps directory, dated May 21, 2006 (7.7 times)
  • from the tarball origmap directory, dated December 12, 2005 (7.6 times)
  • (converted) from the tarball map.bak directory, dated November 16, 2005 (7.55 times)


Each directory contains .sec files (original or converted using the tool in the first post) AND .otbm files for each version. Note that item IDs in .otbm files are stored as clientIDs, not serverIDs, so to view and edit them, you must either use an editor that doesn't use .otb files or use a converter.
 
The 999 door would have been added with deeper Banuta, which did not exist at the time (7.55).

It did exist in the 7.7 leak, of course.

Interesting...

Does the teleport goes to anywhere? I guess not, right?
 
I've collected the available .sec files and translated into .otbm map files in one place:
  • from the tarball maps directory, dated May 21, 2006 (7.7 times)
  • from the tarball origmap directory, dated December 12, 2005 (7.6 times)
  • (converted) from the tarball map.bak directory, dated November 16, 2005 (7.55 times)


Each directory contains .sec files (original or converted using the tool in the first post) AND .otbm files for each version. Note that item IDs in .otbm files are stored as clientIDs, not serverIDs, so to view and edit them, you must either use an editor that doesn't use .otb files or use a converter.
Nice! I was planning to do that myself and I won't have to anymore. I will soon convert it to server ids and release it here, thanks.
Interesting...

Does the teleport goes to anywhere? I guess not, right?
No, it was just a joke for Cip themselves. Really cool interview with Stephan where he talks about it here:

 
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I've collected the available .sec files and translated into .otbm map files in one place:
  • from the tarball maps directory, dated May 21, 2006 (7.7 times)
  • from the tarball origmap directory, dated December 12, 2005 (7.6 times)
  • (converted) from the tarball map.bak directory, dated November 16, 2005 (7.55 times)


Each directory contains .sec files (original or converted using the tool in the first post) AND .otbm files for each version. Note that item IDs in .otbm files are stored as clientIDs, not serverIDs, so to view and edit them, you must either use an editor that doesn't use .otb files or use a converter.


Amazing!
For those who are interested, it is actually possible to open these files with the map editor included with nostalrius 7.7.

 
Anyone wanting to load this converted map on the decompiled Fusion32 binary or any other binary needs to add " " to all Editor= entries in the .sec files, making them Editor="2213", or perhaps @danilopucci could apply this fix to the converter. You need to delete the origmap folder or just rename it so the server doesn't end up overwriting anything in the map when loading, and clear the data in the owners.dat file

For the client, I used Tibia client 7.70, but I replaced the .dat and .spr with the ones from 7.55 that I converted to version 7.70 using Object Builder 5.5. I'll attach them here if anyone wants them
 

Attachments

I've collected the available .sec files and translated into .otbm map files in one place:
  • from the tarball maps directory, dated May 21, 2006 (7.7 times)
  • from the tarball origmap directory, dated December 12, 2005 (7.6 times)
  • (converted) from the tarball map.bak directory, dated November 16, 2005 (7.55 times)


Each directory contains .sec files (original or converted using the tool in the first post) AND .otbm files for each version. Note that item IDs in .otbm files are stored as clientIDs, not serverIDs, so to view and edit them, you must either use an editor that doesn't use .otb files or use a converter.

1770128471989.webp
 

Attachments

Amazing!
For those who are interested, it is actually possible to open these files with the map editor included with nostalrius 7.7.

you can add new maps or changes quets id or ad new ones? actions uniqueid or ? it need to be improved?
 
I'm hyped and really happy to see you guys so engaged with this!

It’s awesome to see that my post sparked such interest and a collective effort to uncover mysteries, fix bugs, and finally reach a solid version of a map close to 7.4—and most importantly, convert it into a playable OT map.


Anyone wanting to load this converted map on the decompiled Fusion32 binary or any other binary needs to add " " to all Editor= entries in the .sec files, making them Editor="2213", or perhaps @danilopucci could apply this fix to the converter. You need to delete the origmap folder or just rename it so the server doesn't end up overwriting anything in the map when loading, and clear the data in the owners.dat file

For the client, I used Tibia client 7.70, but I replaced the .dat and .spr with the ones from 7.55 that I converted to version 7.70 using Object Builder 5.5. I'll attach them here if anyone wants them
Thanks for the report, I have just pushed a fix related to ChestQuestNumbers, KeyholeNumber and KeyQuestDoor and also this one that you reported for the Editor attribute!

If any of you are going to use the map to run in RealOTs engine, please reconvert it and everything should be fine!




Also, if one of you are interested in Tibia mysteries of 7.5, at the leaked files there is a usr.bak folder, which has .obj files. This .obj file looks to be the players depot items, and the layout of .obj files are pretty much similar with the map ones, so it would be possible to convert it and broswe for some rare items like Thunder Hammer, Golden Helmet etc
 
I've collected the available .sec files and translated into .otbm map files in one place:
  • from the tarball maps directory, dated May 21, 2006 (7.7 times)
  • from the tarball origmap directory, dated December 12, 2005 (7.6 times)
  • (converted) from the tarball map.bak directory, dated November 16, 2005 (7.55 times)


Each directory contains .sec files (original or converted using the tool in the first post) AND .otbm files for each version. Note that item IDs in .otbm files are stored as clientIDs, not serverIDs, so to view and edit them, you must either use an editor that doesn't use .otb files or use a converter.
AFAIK the origmap/ dir in the leak is a clean version of the live map in map/ and used to read refresh tiles to restore them to their original version (e.g. when no one has been around for a while, or after ss). I compromised in 2005. I expect origmap/ is 7.7.
 
AFAIK the origmap/ dir in the leak is a clean version of the live map in map/ and used to read refresh tiles to restore them to their original version (e.g. when no one has been around for a while, or after ss). I compromised in 2005. I expect origmap/ is 7.7.
The only way to have the closest 7.55 map is using the 7.5 RE sec files that danilopucci provided, then clean pretty much all the moveables items and replace them with the 7.7 moveable items in the origmap and do some manual work to clean it according to the map, or some approach like that I believe would be necessary. But still there is no way to know by certain if any item placement was modified from 7.55 to 7.7.
 
I was sitting on the 7.55 map? Amazing work on the converter!
It's actually 7.5, not 7.55. The dates of modification show that this map was backed up on the day when the patch 7.55 was released.

This was mostly a technical update in which they changed the old map save format (as well as characters' depo, which they used to save in the same binary format) to a new text one. It is also indicated by differences in 7.5 and 7.55 client .dat files. In the same update they changed the way object IDs were handled on the server side, i.e. the 7.5 .dat lacks the ID-placeholders of all the disguise objects, except for one recently created, whereas 7.55 has them all. This means that since 7.55 all the client IDs match those on the server side, which wasn't the case prior to that patch.

The 7.55 dat file itself is slightly different too, e.g. they added a new order-related flag. The top-bottom order was another technical thing that they reworked in 7.55, and it was reflected in a few details on the map. So this map here is 7.5, but the conversion.lst file translates the IDs to those used in 7.55.

E: The building of the Explorer Society in Port Hope was also seemingly added in 7.55 (probably the one in Northport as well), and it's not present in this map yet.

That bug wasn't related to a poison field. It was due to the lack of a proper check upon pushing a character. The field was used only to 'lock' the parcels, so that you could push the character and not one of the parcels from under its feet. It could be any field, there was nothing specific about poison. Anyway, there is no sign on the map, that anyone had abused this bug. All those items in the screenshot (food and bags) were simply placed on the map, they can be seen in the 7.7 origmap as well, and there is a refresh zone. That's apart from the fact, that you could also throw items there from the floor below.
 
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Thank you for clarification about the map version @kay!

Also, to kind of prove this, @karacamassa reported me something wierd that he spotted, look at the stacked ovens:

This video, from EO is from 7.55 and there is no stacked ovens:

But this video from 7.4, it is there




Guess what guys? If your server that is 150% 7.4 authentic map and do not have the stacked ovens, I have a bad news for you!!!!111!!
 
I create a script to convert it to a "origmap" of this 7.5 removing most of the items, bed sleeping sprites/house doors with texts etc. Of course is not a perfect one, but I think it can be used as a base to convert to otbm without the need of manually removing tons of items. But if you use the decompiled 7.7 version etc, I haven't tested for example how the "disguise" items look like as Kay mentioned above (they are different from the 7.7 map).
 

Attachments

Thank you for clarification about the map version @kay!

Also, to kind of prove this, @karacamassa reported me something wierd that he spotted, look at the stacked ovens:

This video, from EO is from 7.55 and there is no stacked ovens:

But this video from 7.4, it is there
Exactly, it's one of the details related to the top-bottom order, which they slightly reworked in 7.55. An oven has the "bottom" flag, and when there are two objects of the same order flag on one square, the game server keeps printing an error upon loading and refreshing this sector. This is why they removed those stacked ovens in 7.55. The map.bak still has them 7.5 style, but on the EO cam from 7.55 they aren't there anymore. Another such detail was here: Tibiantis Info - 7.7 Map (https://tibiantis.info/library/map/tibiantis#32716,31630,8,8) there used to be debris under that oven in the east room in 7.5 and earlier versions, and it's still there in our map.bak, but it was removed soon after.

But if you use the decompiled 7.7 version etc, I haven't tested for example how the "disguise" items look like as Kay mentioned above (they are different from the 7.7 map).
In 7.55 they were already the same as in 7.7, and the converted map uses 7.55 IDs after conversion.lst, so they should match. Just remember to use the 7.55 client .dat with this map, not 7.5. The 7.7 .dat and .spr should work too, but sprites will be mixed old-new, and there is one carpet that changed its ID between 7.55 and 7.7.
 
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I'm making an origmap of the .sec files converted from version 7.50. I noticed many curious things, one of them being this one. For some reason, cipsoft inverted the tiles here in the games area under Thais back then

Captura de tela 2026-02-09 105455.webp
Captura de tela 2026-02-09 110923.webp
 
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