I converted the map from TFS 1.4.2 to ClientID, and everything displays correctly in both the engine and the Astra client.
The problem is that in both NexaMap Editor and RME, when converting from ClientID to ServerID, the display is correct, but once I adjust it to 1.8 on ClientID, incorrect objects appear in the map editor.
What should I do?
I’d like to have a 1:1 correspondence with the TFS 1.8 engine, meaning the clientID in the game matches the clientID in the map editor.