• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

⚔️ TFS 1.8 Downgrade 8.60 — Open Source Tibia Server Base

I have big problem with windows compiler.
Whoes can add NexaMap Editor EXE file?
 
I have big problem with windows compiler.
Whoes can add NexaMap Editor EXE file?
Why don’t you join the Discord server? The Windows build is already available there. But I’ll also upload it to GitHub so you can download it directly.

 
Why don’t you join the Discord server? The Windows build is already available there. But I’ll also upload it to GitHub so you can download it directly.


I converted the map from TFS 1.4.2 to ClientID, and everything displays correctly in both the engine and the Astra client.
The problem is that in both NexaMap Editor and RME, when converting from ClientID to ServerID, the display is correct, but once I adjust it to 1.8 on ClientID, incorrect objects appear in the map editor.
What should I do?
I’d like to have a 1:1 correspondence with the TFS 1.8 engine, meaning the clientID in the game matches the clientID in the map editor.
 
I converted the map from TFS 1.4.2 to ClientID, and everything displays correctly in both the engine and the Astra client.
The problem is that in both NexaMap Editor and RME, when converting from ClientID to ServerID, the display is correct, but once I adjust it to 1.8 on ClientID, incorrect objects appear in the map editor.
What should I do?
I’d like to have a 1:1 correspondence with the TFS 1.8 engine, meaning the clientID in the game matches the clientID in the map editor.
My TFS 1.8 uses ClientID only, not ServerID. You should convert the map to ClientID, not ServerID.


I already explained this in the previous messages. ServerID is used by TFS 1.4.2 and older bases, such as Nekiro-based servers.


If you still have questions, join the Discord and ask in the general or English channel. I’ll explain everything there:


Join the forgottenserver-downgrade-1.8-8.60 Discord Server! (https://discord.gg/NnVvnnKJR)


Please avoid sending multiple messages about the same issue in this topic.
 
My TFS 1.8 uses ClientID only, not ServerID. You should convert the map to ClientID, not ServerID.


I already explained this in the previous messages. ServerID is used by TFS 1.4.2 and older bases, such as Nekiro-based servers.


If you still have questions, join the Discord and ask in the general or English channel. I’ll explain everything there:


Join the forgottenserver-downgrade-1.8-8.60 Discord Server! (https://discord.gg/NnVvnnKJR)


Please avoid sending multiple messages about the same issue in this topic.

I understand that. I converted the map to clientID, but the map editors aren't displaying the map correctly.
Everything displays correctly in the client and on the 1.8 server, but not in the map editor.
 
You need to convert the map to ClientID, save it, close NexaMap, reopen the program, and load the map again. After that, it should display correctly.

Keep the original items.otb and items.xml files from the TFS 1.8 8.6 ClientID-based source. Do not use your current files because they use ServerID.

Use the items.otb and items.xml from the TFS 1.8 8.6 ClientID base, already updated with items up to version 15.25.

If you still have questions, I will not answer them here. Join the Discord server and ask there.
 
Back
Top