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[Dead] % lost

slaw

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Where can i change, to be players lost more experience after dead?

I have only this in config.lua:
Code:
deathLosePercent = 10

10% i think its much, but when player on 150 lvl die, he just lost 50% of level! How change this, to be he lost somethink like 2-3 levels?

I think there is needed somethink like CzepOTS in vocations.xml
Code:
<diepercent experience="5" magic="5" skill="5" equipment="5" container="100"/>
I tried add it to sources, but TFS is to hard to edit ;D
It is good idea, becouse you can configure, what player can lost, and how much etc.
 
Where can i change, to be players lost more experience after dead?

I have only this in config.lua:
Code:
deathLosePercent = 10

10% i think its much, but when player on 150 lvl die, he just lost 50% of level! How change this, to be he lost somethink like 2-3 levels?

I think there is needed somethink like CzepOTS in vocations.xml
Code:
<diepercent experience="5" magic="5" skill="5" equipment="5" container="100"/>
I tried add it to sources, but TFS is to hard to edit ;D
It is good idea, becouse you can configure, what player can lost, and how much etc.

This lvl 150 had blessings.
I got it set to 10 too and they're losing a lot :P
 
If it is added that would be cool it is one from the things i miss.
 
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