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Attack Delay

Don Shotta

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Hello we are having a problem what is when you go down a hole, in a tp or up a hole it has like a 5 second delay before it attacks and uses spells but runes work.

TFS 0.2.3 if it helps xD


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Sorry, misunderstood the question.

Use getCreatureCondition(cid, CONDITION_PACIFIED) == 1 to check if the player is pacified in every rune script file. I'm too tired to make you an example script for you at the moment.

I think that will work! :)
 
Last edited:
Hello we are having a problem what is when you go down a hole, in a tp or up a hole it has like a 5 second delay before it attacks and uses spells but runes work.

TFS 0.2.3 if it helps xD


rep++

if that doesn't work, you'll just need an script for each time you use that item ID's ( the ones that change you floor etc ) McNuubyn :D
 
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