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Spell Perfect Kage Mane no Jutsu (Shadow Imitation Technique) updated,now possess monsters!

=p at least I fixed the bugs that huggen's one had
 
~bump

added ***tube video
they say quality will get better later :/
 
The error continues.
However now appears not anything in the console.
Error happens in the distro, that error report.
A doubt, may be the storagevalue that already is being used?

I'm using version 0.3.5 distro.
:(
 
reallyyy weird, for me it rox
and youre the one supposed to know if the storage value is already being used in yout ot
if mod doesnt work, use the luas and make everything carefully
 
Can you make it draining mana or soul when is active, and disappear only when it goes to 0 or player cancels it(by second time saying words, or using another spell for it, what you preffer)
 
How to make so its only works on Monsters
I wouldnt recommend that since one time I jailed a troll where he didnt had space to move and that crashed some players so they were rarely logging out
also I dont know if there is a mayNotMove function for monsters
 
can you chenge the script for use in monster to

but dont work in monsters with heav immunity paralyze

thanks
 
i do exacly you say to do
but it dont work
check if you are doing everything right again, it works depending of lua or mod, and 0.3.5pl1
 
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It would be great that instead of shooting a "sd-like" thing, it shoots a line of something in front of the caster, so if a player is in the range of the kagemane no jutsu it would make effect, that will be great for PvP!
 
It would be great that instead of shooting a "sd-like" thing, it shoots a line of something in front of the caster, so if a player is in the range of the kagemane no jutsu it would make effect, that will be great for PvP!
what do you suggest?
 
That instead of shooting a sd, it does something like a exevo mort hur...

[Spanish?] xD

Que en vez de tirar una sd, que haga algo asi como un exevo mort hur, cosa que el que esté en el rango del mort hur quede atrapado por el kagemane no jutsu.
 
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