maxSummons = -1;
[B] targetDistance = 1;[/B]
staticAttackChance = 95;
nope, that only changes the default value for target distance (the distance they try to keep to thier target when attacking) for all monsters.*tfs 0.3.6pl1
monsters.cpp
i guess it's that oneCode:maxSummons = -1; [B] targetDistance = 1;[/B] staticAttackChance = 95;
then should be equal 0
Sorry for offtopic , but this , really sounded kinda ... ehm XDD..and when i stop they are right on top of me.