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Compiling Summons Following?

owned

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Not sure how to make this work, but i need it so that summons will instead of staying 2 squares behind me, they will keep right up with me. and when i stop they are right on top of me.
 
*tfs 0.3.6pl1
monsters.cpp

Code:
    maxSummons = -1;
[B]     targetDistance = 1;[/B]
    staticAttackChance = 95;
i guess it's that one
then should be equal 0
 
*tfs 0.3.6pl1
monsters.cpp

Code:
    maxSummons = -1;
[B]     targetDistance = 1;[/B]
    staticAttackChance = 95;
i guess it's that one
then should be equal 0
nope, that only changes the default value for target distance (the distance they try to keep to thier target when attacking) for all monsters.

default means it'll fall back to that value if it's not defined
 
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