I compile it But when I run my server players cant attack monsters, why?
Obiously you did something wrong. Some other "known bugs":
* No-autostacking
* Doesn't check bags etc, only hands for blank runes.
I compile it But when I run my server players cant attack monsters, why?
unfortunately, that's how most container operations work in source. and it's not slow at all.
not slow ? Try to put like 500-1000 bp in bp and make some container action ( npc buy ), your proc/core will go to 100% for sure.
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
[B][COLOR="Red"] local v = getItemParent(item.uid)
doChangeTypeItem(item.uid, item.type - 1)[/COLOR][/B]
if(not potion.empty or config.removeOnUse) then
return true
end
[B][COLOR="Red"] if v.uid == 0 then
local hack
if fromPosition.y == CONST_SLOT_LEFT and getPlayerSlotItem(cid, CONST_SLOT_RIGHT).uid == 0 then
hack = doPlayerAddItem(cid, 2148, 1)
end
doPlayerAddItem(cid, potion.empty, 1)
if hack then
doRemoveItem(hack)
end
return true
end
local size = getContainerSize(v.uid)
for i = 0, size-1 do
local tmp = getContainerItem(v.uid, i)
if tmp.itemid == potion.empty and tmp.type < 100 then
return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1)
end
end
if getContainerSize(v.uid) < getContainerCap(v.uid) then
doAddContainerItem(v.uid, potion.empty)
else
doPlayerAddItem(cid, potion.empty, 1)
end[/COLOR][/B]
return true
end
int32_t LuaScriptInterface::luaGetItemParent(lua_State* L)
{
//getItemParent(uid)
ScriptEnviroment* env = getEnv();
Item* item = env->getItemByUID(popNumber(L));
if(!item)
{
errorEx(getError(LUA_ERROR_ITEM_NOT_FOUND));
lua_pushnil(L);
return 1;
}
Item* container = item->getParent()->getItem();
pushThing(L, container, env->addThing(container));
return 1;
}
//getItemParent(uid)
lua_register(m_luaState, "getItemParent", LuaScriptInterface::luaGetItemParent);
static int32_t luaGetItemParent(lua_State* L);
damn, Cyko thanks for that code(and potion script become quite bigger as I expected)
local v = getItemParent(item.uid)
doChangeTypeItem(item.uid, item.type - 1)
if(not potion.empty or item.type == 1 or config.removeOnUse) then
if(not potion.empty or config.removeOnUse) then
if v.uid == 0 then
local hack
if fromPosition.y == CONST_SLOT_LEFT and getPlayerSlotItem(cid, CONST_SLOT_RIGHT).uid == 0 then
hack = doPlayerAddItem(cid, 2148, 1)
end
doPlayerAddItem(cid, potion.empty, 1)
doRemoveItem(hack)
return true
end
bugged