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How to make your server client 8.61 Tutorial

errors :X

../protocolgame.cpp: In member function `void ProtocolGame::parseAttack(NetworkMessage&)':
../protocolgame.cpp:1322: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1323: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1324: error: 'class NetworkMessage' has no member named 'GetU32'

../protocolgame.cpp: At global scope:
../protocolgame.cpp:2063: error: redefinition of `void ProtocolGame::sendCancelTarget()'
../protocolgame.cpp:2017: error: `void ProtocolGame::sendCancelTarget()' previously defined here

../protocolgame.cpp: In member function `void ProtocolGame::sendCancelTarget()':
../protocolgame.cpp:2068: error: 'class NetworkMessage' has no member named 'AddByte'
../protocolgame.cpp:2069: error: 'class NetworkMessage' has no member named 'AddU32'

make.exe: *** [obj//protocolgame.o] Error 1

Execution terminated

I did everything as the topic tells
 
errors :X

../protocolgame.cpp: In member function `void ProtocolGame::parseAttack(NetworkMessage&)':
../protocolgame.cpp:1322: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1323: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1324: error: 'class NetworkMessage' has no member named 'GetU32'

../protocolgame.cpp: At global scope:
../protocolgame.cpp:2063: error: redefinition of `void ProtocolGame::sendCancelTarget()'
../protocolgame.cpp:2017: error: `void ProtocolGame::sendCancelTarget()' previously defined here

../protocolgame.cpp: In member function `void ProtocolGame::sendCancelTarget()':
../protocolgame.cpp:2068: error: 'class NetworkMessage' has no member named 'AddByte'
../protocolgame.cpp:2069: error: 'class NetworkMessage' has no member named 'AddU32'

make.exe: *** [obj//protocolgame.o] Error 1

Execution terminated

I did everything as the topic tells

Its bcuz this is for 0.3.6 :p:p: u use 0.4 must change some things :p i would tell you but i forgot... !!! cyko will help: P
 
Code:
../protocolgame.cpp: In member function `void ProtocolGame::parseAttack(NetworkMessage&)':
../protocolgame.cpp:1322: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1323: error: 'class NetworkMessage' has no member named 'GetU32'
../protocolgame.cpp:1324: error: 'class NetworkMessage' has no member named 'GetU32'

Replace msg.GetU32 with msg.get<uint32_t>

Code:
../protocolgame.cpp: At global scope:
../protocolgame.cpp:2063: error: redefinition of `void ProtocolGame::sendCancelTarget()'
../protocolgame.cpp:2017: error: `void ProtocolGame::sendCancelTarget()' previously defined here
You duplicated a void, remove the duplicate.

Code:
../protocolgame.cpp: In member function `void ProtocolGame::sendCancelTarget()':
../protocolgame.cpp:2068: error: 'class NetworkMessage' has no member named 'AddByte'
../protocolgame.cpp:2069: error: 'class NetworkMessage' has no member named 'AddU32'

Replace:
msg->AddByte with msg->put<char>
msg->AddU32 with msg->put<uint32_t>
 
From my own repo:
Code:
void ProtocolGame::sendCancelTarget()
{
	NetworkMessage_ptr msg = getOutputBuffer();
	if(msg)
	{
		TRACK_MESSAGE(msg);
		msg->put<char>(0xA3);
		msg->put<uint32_t>(0x00); // Not really accurate, but yeye, it works
	}
}
 
Venn, if u have 100 potions and use it, character will drink all 100 potions! Check that. Next bug ;0
 
About auto stacking: well, I just replaced tfs functions with updated otserv ones and it works without any changes o_O
didnt tried rest of update, cause I'm lazy a bit but well...
 
Venn, if u have 100 potions and use it, character will drink all 100 potions! Check that. Next bug ;0

Code:
local config = {
--	removeOnUse = "no", -- TICT
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	range = -1,
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

--	config.removeOnUse = getBooleanFromString(config.removeOnUse) -- TICT
	config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
	config.splashable = getBooleanFromString(config.splashable)
	config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
		return false
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not config.realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	if(item.type > 1) then
		doTransformItem(item.uid, item.itemid, item.type-1)
	else
		doRemoveItem(item.uid)
	end

--	if(not potion.empty or config.removeOnUse) then -- TICT
--		doRemoveItem(item.uid) -- TICT
--		return true -- TICT
--	end  -- TICT

	doAddCondition(cid, exhaust)
	return true
end

Test
 
Venn, if u have 100 potions and use it, character will drink all 100 potions! Check that. Next bug ;0

If you have tfs 0.4 in potions.lua find
Code:
		doTransformItem(item.uid, potion.empty, 1, 1)

and replace with:
Code:
	if(fromPosition.x == CONTAINER_POSITION) then       
           --doPlayerAddItem(cid, potion.empty, 1) --fix me!!! 
	   doRemoveItem(item.uid, 1)

	else		
		doCreateItem(potion.empty, 1, getThingPos(item.uid))
		doRemoveItem(item.uid, 1)			
	end

Tfs 0.6.1 ??:
fix 100% potions:

Lua:
local storage = {
[1] = {17070,function(hmax,hmin,cid) doCreatureAddHealth(cid, math.random(hmin,hmax)) end},
[2] = {17071,function(hmax,hmin,cid) doCreatureAddMana(cid, math.random(hmin,hmax)) end},
[3] = {17072,function(hmax,hmin,cid) doCreatureAddHealth(cid, math.random(hmin[1],hmax[1])) doCreatureAddMana(cid, math.random(hmin[2],hmax[2])) end},
}
local potions = {
-- Small
[7620] = {lvl=0,tipo=2,hmax=101,hmin=100,vasio=7636,vocs={0,1,2,3,4,5,6,7,8},exaust=1},
[7618] = {lvl=0,tipo=1,hmax=100,hmin=50,vasio=7636,vocs={0,1,2,3,4,5,6,7,8},exaust=1},
[8474] = {lvl=0,tipo=1,hmax=100,hmin=50,vasio=7636,vocs={0,1,2,3,4,5,6,7,8},exaust=1},
-- Strong
[7589] = {lvl=50,tipo=2,hmax=190,hmin=110,vasio=7634,vocs={0,1,2,3,5,6,7},exaust=1},
[7588] = {lvl=50,tipo=1,hmax=400,hmin=200,vasio=7634,vocs={0,3,4,7,8},exaust=1},
-- Great
[7591] = {lvl=80,tipo=1,hmax=800,hmin=600,vasio=7635,vocs={0,4,8},exaust=1},
[7590] = {lvl=80,tipo=2,hmax=800,hmin=600,vasio=7635,vocs={0,1,2,5,6},exaust=1},
[8472] = {lvl=80,tipo=3,hmax={400,190},hmin={200,110},vasio=7635,vocs={0,3,7},exaust=1},
-- Ultimate
[8473] = {lvl=130,tipo=1,hmax=1000,hmin=800,vasio=7635,vocs={0,4,8,0,0},exaust=1},
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if isPlayer(itemEx.uid) == false or potions[item.itemid] == nil or isCreature(itemEx.uid) == false then
		return FALSE
    elseif getPlayerStorageValue(itemEx.uid, storage[potions[item.itemid].tipo][1]) > os.time() and (type(getPlayerStorageValue(itemEx.uid, storage[potions[item.itemid].tipo][1])) == 'number' and getPlayerStorageValue(itemEx.uid, storage[potions[item.itemid].tipo][1]) ~= -1) then
		doPlayerSendDefaultCancel(itemEx.uid, RETURNVALUE_YOUAREEXHAUSTED)
		return TRUE
	elseif getPlayerLevel(itemEx.uid) < potions[item.itemid].lvl or isInArray(potions[item.itemid].vocs,getPlayerVocation(itemEx.uid)) == FALSE then 
       doCreatureSay(itemEx.uid, "Only required vocation and level "..potions[item.itemid].lvl.." or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return TRUE
	end
	setPlayerStorageValue(itemEx.uid,  storage[potions[item.itemid].tipo][1], os.time()+potions[item.itemid].exaust)
    storage[potions[item.itemid].tipo][2](potions[item.itemid].hmax,potions[item.itemid].hmin,itemEx.uid)
	local _, _, cnt =string.find(getItemName(item.uid),'(%d+)')
	if tonumber(cnt) ~= nil and tonumber(cnt) > 1 then
	   local _, _, cnt =string.find(getItemName(item.uid),'(%d+)')
   setItemName(item.uid, getItemNameById(item.itemid).." x "..cnt-1)
	else
	doRemoveItem(item.uid,1)
	end
	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	return TRUE
end
 
Code:
local config = {
--	removeOnUse = "no", -- TICT
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	range = -1,
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

--	config.removeOnUse = getBooleanFromString(config.removeOnUse) -- TICT
	config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
	config.splashable = getBooleanFromString(config.splashable)
	config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
		return false
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not config.realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	if(item.type > 1) then
		doTransformItem(item.uid, item.itemid, item.type-1)
	else
		doRemoveItem(item.uid)
	end

--	if(not potion.empty or config.removeOnUse) then -- TICT
--		doRemoveItem(item.uid) -- TICT
--		return true -- TICT
--	end  -- TICT

	doAddCondition(cid, exhaust)
	return true
end

Test

doRemoveItem(item.uid, 1) can shorten your script...

SORRY... spam ;/
 
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