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Recent content by Ascuas Funkeln

  1. Ascuas Funkeln

    HP/MANA BAR % but without CPP TFS 1.2

    And u dont have OTClient right?
  2. Ascuas Funkeln

    C++ Force kick when client close

    if (noPongTime >= 60000 && canLogout()) { if (g_creatureEvents->playerLogout(this)) { if (client) { client->logout(true, true); } else { g_game.removeCreature(this, true); } } } Someone can explain me how...
  3. Ascuas Funkeln

    TFS 0.X spell that use health to cure mana

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function...
  4. Ascuas Funkeln

    CreatureEvent [TFS 1.3] Vocations Balancing [Easiest Way]

    1000 * 0.10 = 100 :D For easy understand 1000 is "x" and 0.10 is "y". For y 1 is equal to 100% and y is percent value of x. Examples: If basic damage is 1000. To reduce damage by 10% - 1000 * 0.9 Output is 900 To increase damage by 10% - 1000 * 1.1 Output is 1100
  5. Ascuas Funkeln

    Problem with Neoncube

    Use this Thor Patcher (https://rathena.org/board/files/file/2259-thor-patcher/) Instead of NeonCube on YouTube you can easy find tutorials how to setup it, its pretty easy :)
  6. Ascuas Funkeln

    TFS 1.X+ Big bug on TFS master branch? - healing spells

    Change function onGetFormulaValues(player, level, magicLevel) local min = (level / 5) + (magicLevel * 3.2) + 20 local max = (level / 5) + (magicLevel * 5.4) + 40 return min, max end To function onGetFormulaValues(player, level, maglevel) local min = (level / 5) + (maglevel * 3.2)...
  7. Ascuas Funkeln

    How to solved ? RME Map Collision position [ Import ]

    I told you... Go to last z level and select lower levels
  8. Ascuas Funkeln

    Loot channel

    And i never understood why peopole using outdated stuff and then living in shit and complain "that nothing work, looking for something that does exist etc"
  9. Ascuas Funkeln

    How to solved ? RME Map Collision position [ Import ]

    In RME Files->Import->Import Map Or just open your main map and downloaded one in second tab Then, set working floor at "z:0" and Edit->Selection->Lower Floors, and select area to copy, then copy by CTRL+C and paste in main map(select here floor z:0 too) by CTRL+V, when you paste it by CTRL+V...
  10. Ascuas Funkeln

    getWeight issue.

    https://otland.net/threads/how-to-display-code-properly-in-your-post.168098/
  11. Ascuas Funkeln

    player health in website

    Paste pls Item.xml - lines of this item what give bonus If for this item is custom script in moveevents paste it. Engine version
  12. Ascuas Funkeln

    player health in website

    This is problem cuz player have more hitpoints compare to how is setup as max. fix player hitpoints in database
  13. Ascuas Funkeln

    onThink function question

    Make on healthchange script, then in script set summon and master check if true and for example add hp percent level before execute heal function then execute heal line. And register script in monster/summon.xm as event. Then you will avoid every addevent, onthink and other laggy stuff. Im on...
  14. Ascuas Funkeln

    onThink function question

    To help will be better to know what u wanna do. Example for using item you can do something like that. local function EventOnline(playerId, seconds) local Ticks = 1000 -- Function will execute every seconds (1000 = 1 second) local player = Player(playerId) if seconds > 0 and player and...
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