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  1. Ascuas Funkeln

    [FIX]Smooth Walking - OTC

    This solution is not for otcv8. Its for raw OTClient GitHub - edubart/otclient: An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize...
  2. Ascuas Funkeln

    C++ House price based on walkable SQM

    U can skip South and East walls in definig house SQM. West and North is necessary for tapestry or other hangable stuff. And u still can put something in door SQM, so its 2x3+1 walkable + 3 west walls and 2 north walls. Just mark useable SQM. " It doesn't factor in that many of those tiles...
  3. Ascuas Funkeln

    Amulet of loss EXP ETC

    function onPrepareDeath(creature) local player = creature:getPlayer() if not player then return true end local amuletItem = player:getSlotItem(CONST_SLOT_NECKLACE) if not amuletItem or amuletItem:getId() ~= 2196 then return true end...
  4. Ascuas Funkeln

    Fire?

  5. Ascuas Funkeln

    Help to fix game mechanic

    Paste your: data\actions\scripts\fluids.lua Engine version, clients you use? What is difference between this green and red player(Client and engine)?
  6. Ascuas Funkeln

    Login on otclient

  7. Ascuas Funkeln

    Is there any server or distribution 7.4? (not 7.72)

    https://otland.net/forums/distributions.18/
  8. Ascuas Funkeln

    monster limit

    https://otland.net/forums/distributions.18/ Pick downgraded TFS for version u want and just move to it. U stick in something prehistoric and this will cause another problem when u fix one. Just use lastest one of distributions and work on content instead of stuck in every things.
  9. Ascuas Funkeln

    monster limit

    Where? What server? Tibia version etc... Send more info
  10. Ascuas Funkeln

    RevScripts help stuck on autoheal spell on %

    Read this [TFS 1.0] Critical Hit % - Permanent (https://otland.net/threads/tfs-1-0-critical-hit-permanent.212908/) There is your answer, make it onHealthChange
  11. Ascuas Funkeln

    monster limit

    Server? I have 900+ outfits (counting with monsters), where is problem?
  12. Ascuas Funkeln

    TFS 1.X+ How to switch to other map?

    Open RME, then click File>Import>And import map that you download Now delete bugged item in this position and save map file :)
  13. Ascuas Funkeln

    TFS 0.X Exp Loss on Death

    Read thread that i paste before... U cant go to under zero with blessings. How much one bless reduce? What is you setup. deathLostPercent = 10 change to deathLostPercent = 20 and test it on player with 100 exp, how many exp points drop. Then you will know everything, where to search and how to...
  14. Ascuas Funkeln

    TFS 0.X Exp Loss on Death

    local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss) end deathLostPercent = 7 This way? Remember blessing and promotions reduce drop value too. Prepare player to test who have earned 100 exp. Then kill him...
  15. Ascuas Funkeln

    TFS 0.X Exp Loss on Death

    https://otland.net/threads/when-die-it-downgraded-to-lvl-1.258991/#post-2505364 And if u have set deathLostPercent = 10 and u multiple it by 10 then u have -100%, so you remove full exp from player :p deathLostPercent = 10 >> (-10%) You result is >> EXP * (-10% * 10) = 0
  16. Ascuas Funkeln

    How to change price for promotion in npc?

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  17. Ascuas Funkeln

    How to change price for promotion in npc?

    Just make normal function inside NPC script, using msgcontains(msg, "promotion")
  18. Ascuas Funkeln

    How to change price for promotion in npc?

    data/npc/promotion.lua Here it is.
  19. Ascuas Funkeln

    TFS 0.X Can't attack player vs player

    No-PVP Zone set in map? U check it? :p
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