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Recent content by Athenuz

  1. Athenuz

    Athenuz > Road to Spriter!

    Hi! I've seen how good you are and i really appreciate your help! I tried with PS but i don't really like it.. I feel Aseprite as the best option for me right now... After i finished the sprite i was like "Oh, there's too much space, next time i should make it diagonally) About the contrast...
  2. Athenuz

    Athenuz > Road to Spriter!

    Hello, I'm just a guy who loves graphic design, every kind of it... With a special interest on the pixel art! I know nothing... But i'm very interested on learning... This is a random thing i did with luck, something like a "Mythril Sword"... I know it's a newbie thing and it's beautiful...
  3. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    local prize = { [1] = {chance = 1, id = 2495, amount = 1 }, [2] = {chance = 2, id = 2494, amount = 1 }, [3] = {chance = 50, id = ITEM_CRYSTAL_COIN, amount = 1 }, [4] = {chance = 50, id = ITEM_PLATINUM_COIN, amount = 1 }, [5] = {chance = 90, id = ITEM_GOLD_COIN, amount = 1 }...
  4. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Totally forgot it!, Thanks Summ! Testing... :D
  5. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Was a sample, i will no set items with 100% chance ofc :P
  6. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Not working :c After "if prize[chance] then" doesn't print at the console :(
  7. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Thanks Codex, I'll test right now
  8. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    bump
  9. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    bump
  10. Athenuz

    TalkAction Own Loot Backpack - Tfs 1.x

    Thanks a lot Sir, I'm so noob at lua. :P
  11. Athenuz

    TalkAction Own Loot Backpack - Tfs 1.x

    How to make it cost certain item instead of gold?
  12. Athenuz

    Lua [TFS 1.X] Poison Arrow, % Chance of poison instead of poison per hit

    Works perfectly, easy to change % chance, thanks :)
  13. Athenuz

    Scripter Hiring LUA Scripter for TFS 1.X and OTClient

    Sent request, haha ok, good luck summoner
  14. Athenuz

    Lua [TFS 1.X] Poison Arrow, % Chance of poison instead of poison per hit

    Not exactly, what i mean with this script is: Instead of set the "poisoned" status to the target each hit the arrow does, make only a percentage of chance, each hit the arrow does haves a 10% of chance to set the status instead of giving the poison status to the player again each hit
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