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Recent content by bivr123

  1. bivr123

    Lua Change Summon Looktype

    Hi, could someone help me fix this code? I want my summon to change its looktype when the player has a fight condition, and when it's not back to the previous looktype. And even being wild to have only one looktype here the code: outfits_wild = { ["Typhlosion"] = {349}, ["Quilava"] =...
  2. bivr123

    RME map_drawer.cpp

    Like, I want the itemID to get the ClientID instead of using colors, you know? I don't have much knowledge in programming
  3. bivr123

    RME map_drawer.cpp

    up
  4. bivr123

    RME map_drawer.cpp

    it.id is the ITEMID on the server I have attached the RME source
  5. bivr123

    RME map_drawer.cpp

    How do you get these codes to pull the CLIEND ID to use in RME? map_drawer.cpp } else if(it.id == 12143 && !options.ingame) { glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2); glEnable(GL_TEXTURE_2D); return; } else if(it.id ==...
  6. bivr123

    Compiling Compile RME

    Ok, thanks for compiling :D
  7. bivr123

    Compiling Compile RME

    How do you get these codes to pull the CLIEND ID to use in RME? map_drawer.cpp } else if(it.id == 12143 && !options.ingame) { glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2); glEnable(GL_TEXTURE_2D); return; } else if(it.id ==...
  8. bivr123

    Using Items Behind Walls

    To be honest, the problem was really in the sources but I compiled a backup I had done. So I don't know what the problem was. haha
  9. bivr123

    Compiling Compile RME

    Can someone do a favor and compile this RME 3.7 source for me? I made a small change and would like to compile. I've already tried to compile with the tutorials I saw on the internet but I wasn't successful. For Win64bits
  10. bivr123

    Using Items Behind Walls

    You can close the topic, I managed to resolve it. Thanks to everyone who helped <3
  11. bivr123

    Using Items Behind Walls

    ok I will check this I think that must have been it (player/group flags or messed with map.cpp in sources)
  12. bivr123

    Using Items Behind Walls

    both 1624952803 only problem is only being able to use items like pokeballs in dead pokemon, use items in my summon behind the walls. Dragging item behind wall is normal
  13. bivr123

    Using Items Behind Walls

    I think it was something I moved in the source that might have changed that but I don't remember exactly. All items I can use behind walls/mountains, etc. Does anyone know what it is and can help me?
  14. bivr123

    Problem in Key drop with actionID

    did not work :/
  15. bivr123

    Problem in Key drop with actionID

    Would I have to configure other keys with other ACTIONIDs?
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