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Recent content by Decent60

  1. Decent60

    Compiling Error : Sqlite Error. (Needing Help)

    This is the SQLite database that comes with the latest one. If you are just compiling the server itself, you will need to upgrade your current database to the new one (they've removed and a added many things).
  2. Decent60

    Port 80

    Run the xampp-portcheck program and it will tell you what program is using port 80.
  3. Decent60

    Looking for people how to start a OT server.

    Xolorian, There are a few Tutorials on here that can help you get the basics of it. http://otland.net/forumdisplay.php?f=137 is the Tutorial board. Just browse around there and it should answer about 90% of your questions for starting out. If you have anymore questions, you can ask back on...
  4. Decent60

    Compiling I need some help with this

    http://otland.net/showthread.php?t=166 Basic step-by-step. Thats exactly how I compile.
  5. Decent60

    Anyone have a finished compile of the most recent TFS SVN?

    To down a previous revision with Tortoise SVN: Easy way: Make a new folder Right click on the folder and hit "SVN Checkout...", a checkout window will pop up with the last SVN checkout you used. Near the bottom of that pop-up, it says "Revesions" With a selection of Head Revision and Revision...
  6. Decent60

    Debug

    Whats the actual debug message say though? Are you trying to connect to it with an 8.1 or 8.11 client?
  7. Decent60

    Windows Rev 727 Module Travel

    Try report this in the TFS server's main thread (under bugs) or PM it to FightingElf
  8. Decent60

    Lua Multiple onTime events

    Is there a way to create multiple addEvent(onTime) events? Currently I use one for my Jail rune and now I am creating a complex system what I want the switches (individually) to reset after a certain time period. I did a test run with one of them, it worked great, except for when it came to the...
  9. Decent60

    Lua Modules for NPCs

    MESSAGE_GREET MESSAGE_FAREWELL MESSAGE_BUY MESSAGE_SELL MESSAGE_ONBUY <--After player bought something MESSAGE_ONSELL <--After player sold something. MESSAGE_NEEDMOREMONEY MESSAGE_NOTHAVEITEM MESSAGE_IDLETIMEOUT MESSAGE_WALKAWAY MESSAGE_ALREADYFOCUSED MESSAGE_PLACEDINQUEUE MESSAGE_DECLINE...
  10. Decent60

    [REQUEST] FULLY working door system

    I know some doors didn't work because they weren't in the proper areas (or not even added) in the global.lua. Have you tried updating your global.lua file to the newest one. As far as I've seen, its working properly with the latest one.
  11. Decent60

    Compiling Vista Issues..

    Yeah, there are some errors compiling with Vista Not sure what errors you are getting. If you got something like this guy has, Talaturen says its fixed in 1.5 version of the compiler. I actually have to use a separate OS to compile because something is screwy with this OS. You might try...
  12. Decent60

    Houses!

    SimOne is your right click on it and it will say "depot:" and a number spot like actionID had. Just place the number that corresponds to your town's ID.
  13. Decent60

    Magic wall "spam"

    I was actually talking about changing it in the rune's line itself, not the system's exhaustion. Thats a different keyword (timeBetweenActions). If you are using a 0.2.11 version of the server, it would be like this: <rune name="Magic Wall" id="2293" allowfaruse="1" charges="3" lvl="32"...
  14. Decent60

    Magic wall "spam"

    Well just change that 5 to another number then. Maybe aggressive="1" exhaustion="2000" <--every 2 second, would be better for you? I am not sure how to do it with runes already made but it should simply be add soul="20" to the line (same as you would for the other line, which is what I was...
  15. Decent60

    Slyveria paladin_spells.lua and addons.lua does not work

    Actually it needed 2 end's. Also please use the code system instead of the quote system. This way we can read (or at least for some us, try) here on the forums instead of parsing it ourselves >.< local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler)...
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