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Recent content by Doggynub

  1. Doggynub

    Compiling OTClient's latest source with Microsoft Visual Studio 2013.

    I could not run this on Visual Studio 2013 (update 3) except after explicitly disabling the security errors as the preprocessor definition didn't work so basically going to C/C++ --> Advanced --> Disable specific warnings ---> Add 4996
  2. Doggynub

    Compiling TFS 1.0/1.1 latest source. 64 and 32 bits. Pics and lots of explanation.

    is it only me e boost link isnt working?
  3. Doggynub

    Training a knight?!

    Have you tried any of these before? Do you happen to know a good place for them? didn't think of dwarf guards before but wont that hit too much?
  4. Doggynub

    Training a knight?!

    Well if I am going slimes I know some places in premium lands for that ;) but I am trying to look for other options, by all means I wont stop offline training I just want to make it faster by manual training too and thought of checking how others train.
  5. Doggynub

    Training a knight?!

    Ye, but it is tooo slow :) Before they were added obviously players used to skill somehow but all I can find about this subject is using a monk that someone summons and these stuff that are obsolete now + I am on a non-pvp server
  6. Doggynub

    Training a knight?!

    I was wondering where and on what monster can I train my knight. My skills now is 92/86 and lvl 92. I tried slimes, but well ... , they died very fast and I am mostly interested in leveling up the shielding skills. Any suggestions will be very much appreciated. (Non-pvp)
  7. Doggynub

    Feature [creatureEvent] onMove very advanced

    if status.inDepot ==1 then return false
  8. Doggynub

    MoveEvent FootBall , automatic. [0.3.6 + 0.4]-Updated-

    @Thorn Read my post up, I already mentioned how to fix that error.
  9. Doggynub

    MoveEvent FootBall , automatic. [0.3.6 + 0.4]-Updated-

    check on my ctf you will find how to disable them as for the map I thought I uploaded it. I will do this when i get hand on my pc. - - - Updated - - - In team1pos ={ you have 4 positions, please put a comma after each of them.
  10. Doggynub

    MoveEvent FootBall , automatic. [0.3.6 + 0.4]-Updated-

    I will host the map on Dropbox later today so it wont be removed any more.
  11. Doggynub

    Team Valour of Might Online [MMORPG] 2D

    Good luck with it again :)
  12. Doggynub

    Feature [creatureEvent] onMove very advanced

    Maybe when you copied and pasted you made something wrong there is an extra "}" in the code try to remove it I guess.
  13. Doggynub

    Feature [creatureEvent] onMove very advanced

    This script shouldn't allow a move like that unless you have made something wrong with it.
  14. Doggynub

    Feature [creatureEvent] onMove very advanced

    Lol, this is your lua script that don't work correct not the c++ code.
  15. Doggynub

    Feature [creatureEvent] onMove very advanced

    this bug is fixed in one of the posts i guess. - - - Updated - - - http://otland.net/f35/creatureevent-onmove-very-advanced-134016/index4.html#post1613547
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