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Recent content by Kodis

  1. Kodis

    Found this recently hope you enjoy :) OTCv8 + Sources

    otland community did went down the last decade, sadly
  2. Kodis

    TFS 1.X+ TFS 1.5 downgrades by Nekiro | how do I add Monster spell cooldown/exhaustion

    Hey there, currently converting old (i think 0.4 TFS) monsters to the downgraded version from Nekiro TFS 1.5. They are all custom monsters with plenty of spells and the old version had a "exhaustion=""" in it, as far as I understand if the monster used that certain spell he was exhausted for...
  3. Kodis

    Spell should hit xxxx times after being casted! TFS 1.3

    Well it does work (the text) but my issue is that when I say the spell and turn or walk the spell will still use the old positon
  4. Kodis

    Spell should hit xxxx times after being casted! TFS 1.3

    Hello, I am having a little issue with my spell in TFS 1.3 My Code: local west1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}...
  5. Kodis

    TalkAction Basic Check HP

    In case someone need this without exhaust check for TFS 1.3 function onSay(player, words, param) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Max HP: " .. player:getMaxHealth()) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Current HP: " .. player:getHealth())...
  6. Kodis

    [Tutorial] How to find out whats OTS or Tibia public RSA key?

    doesnt work for me and I have no idea what I am doing wrong :(
  7. Kodis

    OTClient compiling.

    thanks I will look into it
  8. Kodis

    OTClient compiling.

    bump
  9. Kodis

    Monster shouldn't move/walk diagonally

    bump
  10. Kodis

    OTClient compiling.

    Hello there I have been trying for hours now and I cant manage to compile the OTClient and thats pretty lame. I would like to ask for some help and some kind person who would compile it for me with the little change like shown in this thread...
  11. Kodis

    Monster shouldn't move/walk diagonally

    bump
  12. Kodis

    Monster shouldn't move/walk diagonally

    bump
  13. Kodis

    Compiling How do I compile OTHire 7.72 to 7.60?

    Hey there. As the title says I would like to compile the OTHire 7.72 to work with 7.60 Unfortunately I have no idea what I have to change in the sources. I have tried to change the protocol.h to #define CLIENT_VERSION_MIN 760 #define CLIENT_VERSION_MAX 760 also I tried to change definition.h to...
  14. Kodis

    Monster shouldn't move/walk diagonally

    well I just have no idea how to compile it to 7.6 and get everything up there
  15. Kodis

    Monster shouldn't move/walk diagonally

    ops my bad. Avesta 7.6 from this thread: https://otland.net/threads/7-4-7-6-7-7-avesta-otserv_svn-0-6-3.245519/ Regards
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