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Recent content by Lay

  1. Lay

    Setup a 1.2 Server? Tutorial please?

    Uncle Google
  2. Lay

    CreatureEvent Critical/Dodge System based on weaponSkill/speed TFS 1.2

    --If its not a player or monster attacking if not attacker:isPlayer() or not attacker:isMonster() then return primaryDamage, primaryType, secondaryDamage, secondaryType end Why this part do not work? Fields on map are broken and console searching for arttackers when some1 step...
  3. Lay

    Guild Public channel

    I would be grateful for tfs 1.2 Works only on 1-chatID 10:00 PlayerName [100][GuildName]: Text Colours: leader=x; vice=y; others=z. Thank you very much!
  4. Lay

    CreatureEvent onLook Interact with NPC

    [TFS 1.2/1.3] Works fine! Thanks.
  5. Lay

    [REQUEST] Monsters Hero Cave

    <?xml version="1.0" encoding="UTF-8"?> <monster name="Vicious Squire" nameDescription="Vicious Squire" race="blood" experience="900" speed="130" manacost="0"> <health now="1000" max="1000" /> <look type="131" head="97" body="42" legs="52" feet="116" addons="1" corpse="24673" />...
  6. Lay

    [TFS 1.3][C++/Creaturescripts] Monsters - Non Agro.

    Thanks all and apologize for my stupidity, exhaustion. If anyone needs:
  7. Lay

    [TFS 1.3][C++/Creaturescripts] Monsters - Non Agro.

    Without making changes?
  8. Lay

    Lua How to add Exhaust Here? 2 min

    NOT TESTED: function onUse(player, item, position, fromPosition, toPosition) local storage = 55666 local exhoustedTime = player:getStorageValue(storage)-os.time() local position = player:getPosition() local chance = math.random(1, 30) if player:getStorageValue(storage) > os.time() then...
  9. Lay

    [request] Cut this Global Map part

    ADDED.
  10. Lay

    [request] Cut this Global Map part

    try this, may be useful:
  11. Lay

    Feature Simple passive monsters

    @Ninja For you it is few simple minimalistic changes for me it is black magic :P
  12. Lay

    Feature Simple passive monsters

    Can someone rewrite this to 1.3?
  13. Lay

    NPC task again every 3 days

    in function.lua change: {"week", timeDiff / 60 / 60 / 7}, for: {"week", timeDiff / 60 / 60 / 24 / 7}, You added new monsters to script so i think u copy the same exhstorages each monster must have different. ["Ironblights"] = {storage = 5035, mstorage = 19025, exhstorage =...
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