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Recent content by Leo32

  1. Leo32

    Lua TFS1.3 Life/Mana Leech makes the USER lose mana/hp against players

    now that i'm managing a project that is possibly becoming a official fansite, I've been removing OT related projects and repositories from my github. sorry bud.
  2. Leo32

    Violent Bot - a Discord Bot for Tibia

    I will release the code-base when I quit real tibia and stop maintaining it. I don't expect this to happen any time soon though. I am very much a tibia enjoyer first, developer second. If you would like some basic foundational code to create your own discord bot: Here is a very early revision...
  3. Leo32

    Violent Bot - a Discord Bot for Tibia

    So, I've made a Discord bot for Tibia, here are the details: Website Discord App Page Official Violent Bot Discord (Support/Questions/Demonstration) What is Violent Bot? Violent Bot is a verified Discord Bot for Tibia, similar to Nabbot. It originally came about as I wanted to have...
  4. Leo32

    flash client .dat

    https://otland.net/threads/investigation-flash-client-dat-spec.242898/ basically, you have to edit it yourself with a hexeditor I don't know of any tools that allow you to edit in UI like object builder.
  5. Leo32

    TFS 1.X Counter starts when the player has a storage.

    You use Epoch Time that is going to be the value to assign to the storage 4000 -- Set epoch time value local epochTime = os.time() -- Add 6 hours to epoch time local newEpochTime = epochTime + (6 * 60 * 60) -- Check if current epoch time is after newEpochTime if epochTime > newEpochTime then...
  6. Leo32

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    this is from the onInventoryUpdate function: https://github.com/infernumx/forgottenserver/commit/960a3f5b14953ac462a48a20dd96da937e563372 it looks like TFS code has changed in a way that now conflicts I'd say my code is now out-of-date and isn't just plug and play anymore, it could be used as a...
  7. Leo32

    Spell [TFS 1.X] Shove

    strange, what happens if you comment out this line: -- Headbutt the wall fam target:setDirection(playerDir) like so: -- Headbutt the wall fam --target:setDirection(playerDir) can't think of a reason why but it looks like the player is turning into a different sprite entirely just comment...
  8. Leo32

    Very important - Rules change on otservlist.org

    so once the low-level ot creators know how to manipulate the number otservlist uses to detect multi-clients they will slowly get flooded with server that spoof that specific data-point until its redundant we know otservlist has an issue with multi-clients and fake online counts and the question...
  9. Leo32

    OpenTibia Discord Server

    separation of powers good thing imo be friends and win the alternative is dying slowly idk seems dead tho
  10. Leo32

    Very important - Rules change on otservlist.org

    [this is a meme] stay blessed brother
  11. Leo32

    [TFS 1.4] Rarity Rolls & Custom Attributes Library Bug?

    someone more familar with TFS 1.4 event callbacks would need to figure out where to place this code: https://github.com/Leo32onGIT/forgottenserver/blob/rarity-custom-attributes/data/events/scripts/monster.lua#L196-L207 i have no idea how the new event callbacks work...
  12. Leo32

    Rare, Epic and Legendary Loot Rolls

    This sytem has been released here: https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/ The only thing missing is the forge functionality... Forge: Here it is: globalevents.xml (Get forge/anvil items on map position and convert them to 1 slot containers) add...
  13. Leo32

    Spell [TFS 1.X] Shove

    look at spells.xml in the main post, did you add a vocation or did you leave it as ....?
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