• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Recent content by ravockz

  1. R

    [Gesior] Step 2 Unusual problem and a Question.

    At the second step at the gesior's aac, using the lastest one from github and TFS 1.0 pure, from github aswell, I'm getting this error: The line at install.php é: And in configphp it's simply a getter for the key...password of the mysql from the config.lua I'm not a MySQL wiz, I just...
  2. R

    Feature Password protection :D

    It's an old cold of mine, but since i'm using a "remote control" to the dedicated server, its kinda handy, cuz i connect via IP, wich the players can use the very own of the server... it's simple :P just put it anywhere in otserv.cpp between the "loading echos" or before, wtver suits u: i left...
  3. R

    Feature Level Diference Protection PVP

    kool, u even can select pure level diff, and percent diff ^^, i was lookin here, lol i would never do that on lua :P
  4. R

    Feature Level Diference Protection PVP

    yea haha, but i'm tottaly unskilled with lua... i'm old school dude, 7.1 times :D took me like 1 week to get a dam simple anti-mc code to work on lua, on c++ i did it like 1 day...so i rather stayin on C++ :S thanks!
  5. R

    Feature Level Diference Protection PVP

    Well, its like if i'm 20 lvls different from ya, you can't attack me, it used to exist, since i have a pvp-e i needed it so i make this one, here it goes: in configmanager.cpp, below: m_confNumber[MAX_PLAYER_SUMMONS] = getGlobalNumber(L, "maxPlayerSummons", 2); add...
  6. R

    Compiling Dev-C++ debugger!!

    another dang bump . . .
  7. R

    Compiling Dev-C++ debugger!!

    bump :@
  8. R

    Compiling Dev-C++ debugger!!

    god i turned on debugin mode, the worst error in my life, now my exe got god dang 56 mbs!!! and i just can't turn it off, its laggin everythin!! i tried everythin in compiler options, it just don't go alway! i removed most of #if __DEBUG__ to decrease the lag, but it stills laggin up the...
  9. R

    CreatureEvent Anti Multi-Client

    Yes, it will block, router users, lan users whatever shares the same hub/router, the same IP. i pretty much used the elf code to MC check, but since there is no code for this...i've added a little text aswell, here it is : function onLogin(cid) local list = {} local ips = {} local...
  10. R

    Solved [Help(to fix||finish)] Anti Multi-Client(mc) feature [8.4]

    @up W*F U'RE TALKING ABOUT???
  11. R

    Solved [Help(to fix||finish)] Anti Multi-Client(mc) feature [8.4]

    @zonet, well i rather sacrifice ur brother, and lan players then sacrifice my whole server. By the way i made it work now, so its solved, thanks all.
  12. R

    CreatureEvent A Tutorial when LOGIN!

    nevere forget the return TRUE at the end, otherwise u won't log in ^^: @muriloww check out: function onLogin(cid) if getPlayerStorageValue(cid, 2000) == -1 then local text = "Test." local text1 = "test1" local text2 = "test2" local text3 = "test3" doPlayerPopupFYI(cid, text)...
  13. R

    Solved [Help(to fix||finish)] Anti Multi-Client(mc) feature [8.4]

    bumping, still really needing this...only thing holding my server off :( .
  14. R

    Solved [Help(to fix||finish)] Anti Multi-Client(mc) feature [8.4]

    @ Rudolf Czarodziej hey,not working, no GUI msgs...no warnings, opens OK, but localhost and external players can both log in with 2 different characters at same time =/ i just don't have any clue how to do it now. . .
  15. R

    Solved Loss config, yes i've searched around.

    Well i solved the issue, i edited the schema.mysql, the acc manager in the schema! i was editing it in mysql database, i think that was why not savin... thanks everybody.
Back
Top Bottom