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Recent content by SixNine

  1. SixNine

    Why it ignores my max value (spell)

    what if monster summons it and not the player? 1637359301
  2. SixNine

    Why it ignores my max value (spell)

    bump
  3. SixNine

    Why it ignores my max value (spell)

    Hello so edited this code so that monsters could cast this spell but for some reason it ignores the maxsummons and it casts more then 1 function onCastSpell(creature, var) local player = Player(creature) local summonName = "Rat LvL 10" local maxsummons = 1 local summonsPlayer =...
  4. SixNine

    How to create new function for monsters

    bump
  5. SixNine

    How to create new function for monsters

    bump
  6. SixNine

    How to create new function for monsters

    Hello how can i add function that monsters doesnt spawn on player screens https://github.com/otland/forgottenserver/commit/c02bafa02fc63034cdda98bbf58325f6867c0184 because im using this commit which allows monsters to spawn when players are on screen but it has some flaws on particular missions...
  7. SixNine

    What this monster cache comit means?

    what kind of improvement is this? what does it do in short how its even improvement https://github.com/ramon-bernardo/forgottenserver/commit/95de3cc88d054713ede76e5122dd544b6fcd554f
  8. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    fixed it :) appreciate ur time mate
  9. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    player_id_2 might mean this index maybe in player_deaths
  10. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    Removed still same
  11. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    Thats exactally how it is
  12. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    Didnt solved the issue, still shows only one death so its not db anymore
  13. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    well i cant remove primary key anymore so -_-
  14. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    in other tables they have id as primary, so idk
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