SixNine
Active Member
- Joined
- Dec 12, 2018
- Messages
- 452
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Hello, I'm trying to create a function that spawns X objects on the map with intervals and chances. Currently, the only method I know involves hardcoding x, y, and z coordinates and randomly creating objects at those positions. However, I find this approach incredibly repetitive. I'm wondering if anyone knows of a more efficient way to achieve this without it becoming monotonous. One idea I had was to utilize zones in RME, but I'm not entirely sure how to do it, and there's a risk it might spawn objects on unintended surfaces like trees. Another consideration was spawning to specific terrains like grass or sand, but I'm unsure if its possible or even smart option. Any ideas? TFS 1.2