- Joined
- Nov 23, 2008
- Messages
- 2,052
- Reaction score
- 261
Report it as an issue on the repo linked in the postAfter a certain amount of time, when the monsters start attacking players/summons, they simply stop and enter a frozen state.
From then on, nothing makes them move/attack again; they simply remain frozen.
Has anyone else experienced this?
I'm debugging to try and understand the cause; apparently something inMonster::onThink, but I'm not sure yet.
Post automatically merged:
Yes, most probably those tvp tags. Changed for spawns and what not.You can either properly convert 7.7 ids to 7.4 ids or just replace the sprites to match 7.4 ones.
What I've said still applies, it's not only spawns that wouldn't work with normal map editor. Please check the spoiler section in my post.
It's not that simple, the binary itself is a bit different from standard otbm format. It contains extras attributes that a "regular map editor" can't read.You could just remove ezzz "tvp" tags from the xml files also and use a regular mapeditor. He is trying to make it look like he created everything himself by using useless code to make people pay for shit they dont need to, such as a "custom" mapeditor. But you'd need to do it from the server source aswell so it can actually read the files in its normal format again. An easy way to do it is to compare to a vanilla server.
If...




