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TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

After a certain amount of time, when the monsters start attacking players/summons, they simply stop and enter a frozen state.

From then on, nothing makes them move/attack again; they simply remain frozen.

Has anyone else experienced this?

I'm debugging to try and understand the cause; apparently something in Monster::onThink, but I'm not sure yet.
Report it as an issue on the repo linked in the post
Post automatically merged:

You can either properly convert 7.7 ids to 7.4 ids or just replace the sprites to match 7.4 ones.


What I've said still applies, it's not only spawns that wouldn't work with normal map editor. Please check the spoiler section in my post.
Yes, most probably those tvp tags. Changed for spawns and what not.
 
"Cipsoft also have their own rand in certain places. I believe in many cases he's using a regular rand which greatly breaks the entire formulas in alot of places."

Just wanted to call out that that's BS. Original game server does not have a custom rand(). It has some helpers but uses the generic rand(). So does the decompiled version on GitHub.
 
"Cipsoft also have their own rand in certain places. I believe in many cases he's using a regular rand which greatly breaks the entire formulas in alot of places."

Just wanted to call out that that's BS. Original game server does not have a custom rand(). It has some helpers but uses the generic rand(). So does the decompiled version on GitHub.
They have their own random(), but it relies on rand() anyway. In most places they just call rand() directly. It's seeded with time at the start, so technically, starting the servers at one exact second, you would get the same loot in the first respawn, and the same raids. That is, until players log in and input real randomness with their actions.
 
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They have their own random(), but it relies on rand() anyway. In most places they just call rand() directly. It's seeded with time at the start, so technically, starting the servers at one exact second, you would get the same loot in the first respawn, and the same raids. That is, until players log in and input real randomness with their actions.
Correct. Just a wrapper. No magic custom rand() function.
 
"Cipsoft also have their own rand in certain places. I believe in many cases he's using a regular rand which greatly breaks the entire formulas in alot of places."

Just wanted to call out that that's BS. Original game server does not have a custom rand(). It has some helpers but uses the generic rand(). So does the decompiled version on GitHub.
They have their own random, but the regular rand is one most commonly used. Dont know why you're being so aggressive. Jeez.

Wrapper or not. Sorry i didnt detail it for you.

To give you an idea toor, this thread is about the release of a fake ot that claimed to be a 99.9% replica of the real engine. This scam was delivered to the community by Ezzz.

You're welcome to review the sources and call the distribution BS however.
 
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They have their own random, but the regular rand is one most commonly used. Dont know why you're being so aggressive. Jeez.

Wrapper or not. Sorry i didnt detail it for you.

To give you an idea toor, this thread is about the release of a fake ot that claimed to be a 99.9% replica of the real engine. This scam was delivered to the community by Ezzz.

You're welcome to review the sources and call the distribution BS however.
I didn't have the attention span to read the thread. Just pointing out rand is rand, whether you wrap it or not. If I come across like an asshole it's probably because I am :D
 
I didn't have the attention span to read the thread. Just pointing out rand is rand, whether you wrap it or not. If I come across like an asshole it's probably because I am :D
Haha its all good. You're a legend around here 😊
 
The question everyone keeps asking… is this a good free foundation to start a project?
 
The question everyone keeps asking… is this a good free foundation to start a project?
If you're willing to work on it for now, maybe one day. Everyone who has owned a TVP copy has had crashes and several hundred bugs to fix. Would I recommend you to advertise and invest money on your first launch? No, only when you trust that your work in finding all the issues has covers most of the bugs so that you can then in production work on the rest.
 
If you're willing to work on it for now, maybe one day. Everyone who has owned a TVP copy has had crashes and several hundred bugs to fix. Would I recommend you to advertise and invest money on your first launch? No, only when you trust that your work in finding all the issues has covers most of the bugs so that you can then in production work on the rest.
I rebuilt otchaos using TVP, gotta say I'm really happy with the results, I've surfed and vibecoded pretty much everything and my 0 players are super happy with the results
 
I've had a lot of customers complain about your crap. Besides the anomalies with crashes and memory usage, there's also this "artificial" lag supposedly meant to give an old-school feel, where people have much lower ping in 2025.
Remember, people were paying you for this crap a few years ago, before all the fixes. There may be more now, but a lot of servers still lost out.

It's true that it's bad when people upload your work, but at least don't write such nonsense.
Is Rivalia a success? The server looks promising, but for me, it's only two fail starts. The server is finally stable now (if at all), because it was a ticking time bomb recently. The rest are medium-sized or small servers.
Rivalia? 1771000382165.webp

Alex from Rivalia didn’t “fix” anything.
He couldn’t solve his own engine problems, so he stole a working one instead, nor Ezzz could help Evil Mark with his problems.
Months of desync, crashes, broken mechanics, suddenly everything is perfect?
Yeah, that’s not skill. That’s theft.
He used TVP base world + fixes from exoria's engine as seen in the screenshot he offered 25% for that engine and after he got it .. he said i won't use it.
1771000604416.webp
Real devs debug, rewrite, optimize.
Alex just copied someone else’s work because he was incapable of doing it himself.

In this community everyone should know the pattern:
When a trash server magically becomes stable overnight Without Proper developer support (Ezz for sure is not a trustworthy option but he is skilled) he would make fun of you if ever step away
1771000991030.webp
Rivalia didn’t improve, it got replaced and he just became a better thief.

take my fruit or leave it to rot.
Post automatically merged:

Cblade was happy and decided to reveal this too 1771003321325.webp

Screenshot 2026-02-13 184734.webp

Deceive, lies.
 
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Rivalia? View attachment 98250

Alex from Rivalia didn’t “fix” anything.
He couldn’t solve his own engine problems, so he stole a working one instead, nor Ezzz could help Evil Mark with his problems.
Months of desync, crashes, broken mechanics, suddenly everything is perfect?
Yeah, that’s not skill. That’s theft.
He used TVP base world + fixes from exoria's engine as seen in the screenshot he offered 25% for that engine and after he got it .. he said i won't use it.
View attachment 98251
Real devs debug, rewrite, optimize.
Alex just copied someone else’s work because he was incapable of doing it himself.

In this community everyone should know the pattern:
When a trash server magically becomes stable overnight Without Proper developer support (Ezz for sure is not a trustworthy option but he is skilled) he would make fun of you if ever step away
View attachment 98252
Rivalia didn’t improve, it got replaced and he just became a better thief.

take my fruit or leave it to rot.
Post automatically merged:

Cblade was happy and decided to reveal this too View attachment 98255

View attachment 98262

Deceive, lie

The only one that fixed my engine was NvSo and Lucas from antiga, tvp had two major memory leaks and still has lua corruption files and problems with addEvents i havent been able to solve, i love that you keep talking about me, but no, like i told you before, i dont have your engine, and if i had it i wouldnt trust it because all you use is advanced AI for your problem solving, if anyone deserves the prize here for making Rivalia stable is @NvSo, which is a real dev.
 
It's so funny how everyone discusses everything like you are such a great specialists and yet nobody mentioned even a single bug lmao.

I fixed my engine, and there's no bugs where it suppose to be (citing that scammer Evil Mark) "thousands of bugs" .

It makes me laugh and if you guys are so superior maybe at least name all those bugs exactly and show how great Devs you are lmao.

You know what? You just can't because you probably don't even know any, that's the kind of "thousands of bugs" devs and specialists you are, big mouths and that's it don't make me laugh.
 
It's so funny how everyone discusses everything like you are such a great specialists and yet nobody mentioned even a single bug lmao.

I fixed my engine, and there's no bugs where it suppose to be (citing that scammer Evil Mark) "thousands of bugs" .

It makes me laugh and if you guys are so superior maybe at least name all those bugs exactly and show how great Devs you are lmao.

You know what? You just can't because you probably don't even know any, that's the kind of "thousands of bugs" devs and specialists you are, big mouths and that's it don't make me laugh.

I dont think anyone would share them for free, if that's what you're expecting, I wouldnt my self since it cost me time and money.
 
It's so funny how everyone discusses everything like you are such a great specialists and yet nobody mentioned even a single bug lmao.

I fixed my engine, and there's no bugs where it suppose to be (citing that scammer Evil Mark) "thousands of bugs" .

It makes me laugh and if you guys are so superior maybe at least name all those bugs exactly and show how great Devs you are lmao.

You know what? You just can't because you probably don't even know any, that's the kind of "thousands of bugs" devs and specialists you are, big mouths and that's it don't make me laugh.
There are countless issues with this project, and some were brought to light by recent Gesior's addition.
You could probably open any class and find issues there, from strings named "string", through weird smart pointer semantics, to simply poor design choices like a repeated NPC system created to handle Cip NPCs (while all this could and should be handled by existing logic).

I can help you solve any, but I don't see any new issues created - maybe crashing every now and then is not a problem for otland users?

Happy Monkey GIF

It is a gif depicting how I feel about this situation, please dont be racist and dont associate it with any nationality
 
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There are countless issues with this project, and some were brought to light by recent Gesior's addition.
You could probably open any class and find issues there, from strings named "string", through weird smart pointer semantics, to simply poor design choices like a repeated NPC system created to handle Cip NPCs (while all this could and should be handled by existing logic).

I can help you solve any, but I don't see any new issues created - maybe crashing every now and then is not a problem for otland users?

Happy Monkey GIF

It is a gif depicting how I feel about this situation, please dont be racist and dont associate it with any nationality
HAHAHAHAHA goat is back, great gif on the profile 100/10
 
I just read 97% of this thread and im still not sure what to use for my hobby project. Is the stable link in your first post still the best free option for a 7.X server?
 
I just read 97% of this thread and im still not sure what to use for my hobby project. Is the stable link in your first post still the best free option for a 7.X server?
start learning how to use or add things on this engine Tibia 7.7 Server Decompiled (https://otland.net/threads/tibia-7-7-server-decompiled.296811/) is the best and most stable distribution for 7.x servers people can say whatever they want but believe me you can have an stable server with the real things
 
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