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[US] [8.6/Custom] Rookhaven

Server Website/AAC
https://closedtest.rookhaven-ot.com/
Server Address
game.rookhaven-ot.com
Server Port
7171
Client Protocol
8.6

parole

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Rookhaven

Classic 8.6 Rookgaard extension with slow progression, mysteries, and long-term character growth.


Rookhaven is built around the original Rookgaard feeling, expanded with custom questlines, progression layers, and systems that reward exploration over rushing.

Test Status (Live Now)
  • The test phase is currently active.
  • Testing will continue for the coming week(s) while we iterate based on feedback.
  • We are running both open participation and selected tester access in parallel.
  • All test progress will be wiped when the test period ends.

Tester Reward
Everyone who actively helps test and provide feedback will receive 1 month of free Premium at launch.

What Rookhaven Currently Offers

  • Ascension Progression - multi-stage character progression with cap/rate profiles that unlock over time.
  • Expanded Rookgaard + Custom Locations - original roots preserved, with new zones, routes, and progression areas.
  • Personal Store (AFK/Offline Trading) - keep your store presence active with listed items while offline.
  • Task System + Task Board UI - active/available/reward-ready tasks, rank progression, cooldown flow, and reward claiming through dedicated UI.
  • Bestiary + Tracker Integration - kill tracking and tracked creatures tied into progression systems.
  • Rarity Rolls - rare/epic/legendary item outcomes with bonus attributes.
  • Monster Star System - stronger star variants with increased challenge and reward scaling.
  • Corrupted Monsters - special world spawns with fragment drops and a corruption-based upgrade path.
  • Custom Boat Travel Network - interactive fare stations, route-based travel, and custom boat ride sequences between key locations.
  • Instanced Content - private/party dungeon-style instance flow for selected content.
  • Quest-Heavy, Mystery-Driven Design - exploration, hidden interactions, and layered progression paths.
  • Custom Client - tailored client-side features for Rookhaven systems.

And much much more.

Who We Need Right Now

Players who enjoy:
  • Exploration
  • Secrets and mystery solving
  • Slow progression
  • Quest-focused gameplay
  • Oldschool Tibia 8.6 atmosphere

What We Need Feedback On
  • System clarity and progression flow
  • Balance (combat, rewards, and pacing)
  • Quest readability and direction
  • Bugs, edge cases, and exploit reports
  • General gameplay feel and long-term motivation

Join Us
Discord: Join the Rookhaven Discord Server! (https://discord.gg/TYGZYJc94j)

Our current goal is to launch officially within the next few months.

If you want to help shape launch quality and get rewarded for it, this is the best time to jump in.

See you in Rookhaven.
 
Last edited by a moderator:
Was not expecting the post to be approved 7 days later, the test is active and will be oncoing for a while longer because of this.
Hope to see you online. Report any issues and please do give suggestions aswell to help us improve Rookhaven before launch!
 
A little update!
Testing has been going great so far, and we’ve already made a lot of progress thanks to all feedback from our testers.


Since launch, we’ve continued improving Rookhaven with focus on the overall gameplay experience.


During Test Phase So Far​


  • New content, quests and areas added
  • More progression systems and expanded on existing ones
  • New spells, items and rewards implemented
  • Combat and balance improvements
  • Economy and shop adjustments
  • Client UI and quality of life upgrades
  • Performance, stability and backend improvements
  • Many bug fixes and general polish

Moving Forward​


We’re developing actively every day during the test phase, using player feedback to refine systems and prepare for launch.


More content, more mysteries and more features are still on the way.
 
Small update: End date for the open test will be 20th of May, until then we will be continuosly monitoring feedback, issues and bugs and try to mitigate them on the "fly", is possible. After that we will take the server down for further development and eventually we will run another test in the (hopefully) near future.
 

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