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Repositioning OTCv8 Wings

Repositioning OTCv8 Wings

Everything worked perfectly on OtclientV8, just take some time to learn how to implement this system and understand how coordinates work. At first, it seemed very difficult, but once you get the hang of it, it becomes enjoyable and easy to position the wings. Thank you! (:
D
thank you!
Anything for Aura? Some aura require specific features which makes other auras look so bad.
So is it possible to enable features for certain auras, like in this system where it enables offsets for certain wings?

Example:

local auraFeatures = {
--[IdAura] = Enabled features
[0] = {GameAuraFrontAndBack, GameDrawAuraOnTop},
[532] = {GameAuraAlwaysSouth, GameBigAurasCenter},
[540] = {GameAuraFrontAndBack, GameDrawAuraOnTop, GameBigAurasCenter}
}
Oen didnt earn 100 dollars for Bones HAH
i did everything correctly, but it is not working... apparently the client does not read the game_wings.lua, i make a lot of changes inside of this script but nothing happens and no error line in terminal appears.
Vagnerking
Vagnerking
Contact me in discord to get help
Vagner#4598
Same as other ones, it seems not working on otcv8, changing values doesnt move from any position the wings.
Thanks for sharing =)
On this step
in the same file (creature.cpp), verify if u have callLuaField directionChange, it is very important:

C++:
void Creature::setDirection(Otc:Direction direction)
{
assert(direction != Otc::InvalidDirection);
callLuaField("onDirectionChange", m_direction, direction);
m_direction = direction;
}

I dont have that, where do i add this line?
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